Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Night Below stats thus far LE & CE Mon Jun 18, 2007 10:01 pm | |
| Lawful Evil
26/60 Aspect of Loviatar R Cost 81 Points Level: 9 Speed: 6 AC: 21 HP: 115 Melee: +16/+16/+11 (15 magic +5 cold) Type: Medium Outsider Special Abilities: Aura of Pain (Adjacent living creatures take an additional 5 damage whenever they are hit by a melee attack) Immune Cold, Immune Pain (Immune to special abilities and spells that affect living creatures only) Melee Reach 3 Spells 4th--ripping pain [] (sight; Paralysis, living creatures only; target takes 10 damage each time it failes a save against this Paralysis; DC 18 )
27/60 Assassin U Cost 29 points Level 7 Speed 6 AC 20 HP 65 Melee +10/+10 (5 magic) Type Humanoid - Human Special Abilities Death Attack [] (declare before attack; an enemy damaged by this creatures sneak attack is destroyed; DC15) Hide Melee Sneak Attack +15
28/60 Bluespawn Ambusher C Cost: 15 points Level 4 Speed 4 AC 18 HP 30 Melee +8 (10) Type Magical Beast – Dragon - Spawn Special Abilities: Burrow 4 Augmented Electricity Burst [][] (Replaces attacks; Adjacent creatures take 10 electricity damage and +5 additional electricity damage for each spawn adjacent to this creature; DC 16) Immune Electricity Tiamat’s Greater Blessing – Electricity (Adjacent spawn gain Immune Electricity)
29/60 Dread Wraith R Cost: 70 points Level 8 Speed F8 AC 19 HP 70 Melee +14 (10 magic + Constitution Drain) Type Large Undead Special Abilities: Constitution Drain (whenever this creature’s melee attack deals damage to a living creature, the damaged creature must make a save or take +5 damage and this creature gains +5 hp; DC 20) Fearless Flight Incorporeal Melee Reach 2 Undead Traits
30/60 Exarch of Tyranny R Cost: 54 points Level 8 Speed 6 AC 24 HP 75 Melee +13/+13 (15 magic) Type Humanoid - Human Special Abilities: Cleave Revel in Brutality (whenever this creature’s melee attack destroys an enemy, this creature gets +10 hp) Ring of Blades 5 (any creature that activates while adjacent to this creature takes 5 damage)
31/60 Greater Barghest U Cost 35 points Level 9 Speed 8 AC 20 HP 70 Melee +13/+8 (15 magic) Type: Large Outsider Special Abilities: Disguise Self DR 5 Feed 10 (whenever this creature destroys a Humanoid, it immediately gets +10 hp)
32/60 Greenspawn Zealot U Cost 33pts Level 6 Speed 5 AC 21 HP 50 Melee +12/+7 (10 magic) Type Monstrous Humanoid - Dragon - Spawn Crusade +10 (during setup, choose a creature type. All creatures in your warband with crusade get melee damage +10 against that creature type.) Will of Tiamat (adjacent spawn get morale save +4) Zealotry [] (immediate; reroll 1 save this creature just failed; can use when routing)
33/60 Hobgoblin Marshal C Cost: 22 Level 3 Speed 6 AC 16 HP 30 Melee +7 (15) Type Goblinoid - Hobgoblin Commander 1 CFX: Goblinoid followers get speed +2 Special Abilities: Motivate [][] (replaces attacks; 1 ally within 6 squares can immediately move up to its speed) Prioritize orders (this creature adds the commander ratings of every allied commander within line of sight to its morale saves) Willing to follow
34/60 Ice Mephit U Cost 13 points Level 3 Speed F7 AC 18 HP 15 Melee +4(5 cold + freeze) Type Small Outsider Special Abilities: Flight Breath Weapon [][] (Replaces attacks, cone; 10 cold + freeze) Cold Healing 5 Freeze (Inhibited for 1 turn, DC 12) Immune Cold
35/60 Kobold Trapmaker C Cost 10 Level 4 Speed 6 AC 14 HP 15 Melee +1 (5) Ranged +0 (5) Type Small Humanoid - Kobold - Reptilian Special Abilities: Jittery Set Trap [][] (replaces attacks: place a trap counter in an adjacent square; on its turn, any creature that moves into the counter's square or any square adjacent to the counter, or that activates within these squares triggers the trap's effect; once it is triggered, remove the counter from the battlemap) Crushing Stone (20 damage to triggering creature, DC 15 negates)
36/60 Lady Vol R Cost: 98 points Level 10 Speed F8 AC 23 HP 110 Melee +18/+18 (20 magic) Commander 4 CFX: Followers gain Death Burst (15 damage; DC 15) Type Undead Dragon Elf Special Abilities: Flight Undead Traits Aura of Fear 3 Breath Weapon [] (cone; 25 acid damage; DC 18 ) Fearless Immune Acid Spells: 4th Forcewave [][] (cone; 10 damage and push large or smaller creatures up to 3 squares; DC 18 ) 3rd Oppressive Will [][] (swift; adjacent creature skip their next turn, can cast while adjacent to enemy; DC16)
37/60 Medusa Archer U Cost 43 points Level 6 Speed 6 AC 15 HP 35 Melee +5/+3 (5 / 5+5 poison) Ranged +11 (10 magic) Type Monstrous Humanoid Special Abilities: Archer's Eye (this creature can make an immediate ranged attack against an enemy that successfully saves against it's gaze attack) Petrifying gaze (replaces attacks; range 6; destroy target living creature and replace it with a statue; DC 15) Precise Shot
38/60 Mind Flayer Lich R Cost: 63 points Level 10 Speed 6 AC 21 HP 70 Melee +12/+12 (10 magic + paralysis) Type Undead Aberration Special Abilities: Undead Traits Fearless Immune Cold, Electricity Mind Blast (replaces attacks; cone; stun; DC 18 ) Paralysis (DC 18 ) Rend +15 Spell Resistance Spells: [][] Empowered Magic Missle (sight; 15 damage; ignore incorporeal) [] Empowered Melf’s Acid Arrow (sight; 20 acid damage, ignore spell resistance) [] Evard’s Black Tentacles (sight; radius 2; entangle, ignore spell resistance; DC 16)
39/60 Noble Salamander R Cost: 53 Level 10 Speed 6 AC 18 HP 110 Melee +18/+13 (15 magic + 5 fire) Special Abilities: Cleave Melee Reach 3 Immune Fire Double Damage from Cold Swift Fireburst [] (swift; each adjacent creature; 15 fire damage, can cast while adjacent to enemy)
40/60 Prisoner C Cost: 5 points Level 3 Speed 4 AC 12 HP 30 Melee - Type Humanoid - Human Special Abilities: Bound (cannot attack and does not threaten adjacent squares) Chained (at the end of each round, this creature must be adjacent to a non-prisoner ally or it is eliminated and the opponent scores 10 extra victory points) Objective (scores double victory points for occupying victory areas)
41/60 Skeletal Courser R Cost 28 points Level 4 Speed 8 AC 17 HP 55 +10 (10) Type Large Mounted Undead Calvary +5 Fearless Melee Reach 2 Mounted Melee Attack Powerful Charge +10
42/60 Trained Carrion Crawler U Cost 28 points Level 6 Speed 6 AC 17 HP 40 Melee +8/+5 (5+paralysis) Special Abilities: Opportune Paralysis (whenever this creature flanks an enemy that it hits with a melee attack, DC of paralysis increases by 2) Paralysis DC 15
Lawful Evil/Chaotic Evil
43/60 Krenshar U Cost 7 points Level 2 Speed 8 AC 15 HP 10 Melee +2 (5) Type Magical Beast Special Abilities: Cause Fear [][] (range 6; target creature of level 5 or below makes a morale save; Krenshars are immune to this effect)
44/60 Lifeleech Otyugh R Cost: 45 points Level 6 Speed 6 AC 19 HP 95 Melee +14/+14 (10 + constrict) Type Large Aberration Special Abilities: Constrict (smaller creature skips next turn; DC 16) Melee Reach 2 Lifeleech Aura (whenever a creature within 4 squares gains hp, this creature gains that much hp to a maximum of 95)
Chaotic Evil
45/60 Babau U Cost 29 points Level 7 Speed 6 AC 17 HP 65 Melee +9/+9 (10 + 5 acid) Type Outsider Special Abilities: Hide Melee Sneak Attack +10 Protective Slime 5 (Any adjacent enemy that hits this creature with a melee attack takes 5 acid damage)
46/60 Berserk Flesh Golem R Cost 47 points Level 9 Speed 6 AC 16 HP 80 Melee +10/+10 (20) Type Large Construct Special Abilities: Wild Construct Traits DR 5 Fearless Melee Reach 2 Murderous (on its turn, this creature cannot move or attack a non-wounded enemy if a wounded enemy is adjacent) Spell Resistance All
47/60 Carnage Demon C Cost 10 points Level 3 Speed 6 AC 13 HP 20 Melee +6 (10) Type Outsider Special Abilities: Carnage (melee damage +10 when within 6 squares of another carnage demon) Immune Fire Mob 2 Squad Activation
48/60 Cerebrilith U Cost 65 points Level 9 Speed 6 AC 19 HP 105 Melee +14/+9 (15 + Psychic Drain) Type Large Outsider Special Abilities: DR 5 Immune Electricity, Poison Melee Reach 2 Psychic Cleave (Whenever its melee attack or Psionics destroys a living enemy, this creature can use one psionic power as a swift action) Psychic Drain (Whenever this creature's melee attack hits a living enemy this creature gets +2 pp) Spells: Psionics (6pp) -Ego Whip 3pp (sight; level -2; DC 15 negates) -Id Insinuation 3pp (any commander within 6 squares; commander rating -2 [minimum 0]) -Mind Thrust 4pp (range 6; 35 damage, living creatures only; DC 15 negates)
49/60 Clawborn Scorrow R Cost 32 points Level 8 Speed 8 AC 16 HP 80 Melee +12/+12/+10 (15/15/5+poison) Type Large Aberration - Drow Special Abilities: Grab and Sting (if this creature hits 1 enemy with its first two attacks on the same turn, its attack roll for the third attack is a natural 20) Poison (DC 16) Spell Resistance
50/60 Dracotaur Rager R Cost 44 points Level 7 Speed 10 AC 18 HP 95 Melee +13/+13/+8 (15) Type Large Monstrous Humanoid Special Abilities: Rage +5 Spitfire [] (swift; range 6; 15 fire damage)
51/60 Drow Enforcer U Cost 16 points Level 5 Speed 6 AC 18 HP 35 Melee +10 (10) Type Humanoid – Elf - Drow Special Abilities: Conceal 6 Spell Resistance Riposte (can make one immediate attack per turn against an attacking enemy)
52/60 Frost Giant Jarl R Cost 102 points Level 10 Speed 8 AC 18 HP 145 Melee +17/+12 (25 + 10 cold) Type Large Giant Commander 2 CFX: Followers get +5 melee damage against enemies with fire immunity or resistance Special Abilities: Cleave Double Damage from Fire Icequake Hammer (replaces attacks; 25 cold damage and stun to other creatures within 2 squares; DC 19) Immune Cold Melee Reach 2 Stunning Rend (DC 19)
53/60 Gnoll Claw Fighter C Cost 24 points Level 3 Speed 8 AC 12 HP 45 Melee +9/+9 (10) Type Monstrous Humanoid – Gnoll Special Abilities: Fearless Pounce Rend +10 Rage +5
54/60 Kuo-Toa Hunter C Cost 9 Level 4 Speed 6 AC 14 HP 25 Melee +7 (10) Ranged +7, range 6 (5) Type Monstrous Humanoid - Aquatic Special Abilities Hunter +5 Immune Paralysis, Poison Resist 10 Electricity
55/60 Kuo-Toa Whip U Cost 25 Level 6 Speed 6 AC 15 HP 45 Melee +8 (5 + 5 electricity) Type: Monstrous Humanoid - Aquatic Commander 2 CFX: Aquatic followers who activate within 6 squares get speed +1, this stacks with the commander effect from other Kuo-Toa Whips. Special Abilities: Group Command (Creatures under command by multiple Kuo-Toa Whips can add the Commander Ratings of all those commanders when making morale saves) Immune Paralysis, Poison Resist 10 electricity, Lightning Bolt [] (Line 12 10 dmg; DC 13; damage +5 and DC +1 for each additional Kuo-Toa Whip within 6 squares [maximum 20 damage]) Willing to Follow Kuo-Toa Spells: 2nd-- sound burst [] (range 6; radius 2; 5 sonic damage and stun DC 14)
56/60 Large Chaos Beast U Cost 26 points Level 6 Speed 4 AC 16 HP 50 Melee +10/+10 (5 + corporeal instability) Large Outsider Special Abilities: Corporeal Instability (level -2, living creatures only, this ability stacks with itself; a creature whose level is reduced to 0 by this attack is destroyed; DC 15 negates) Immune Pain (immune to special abilities and spells that affect living creatures only) Melee Reach 2
57/60 Large Shadow Dragon R Cost 48 points Level 8 Speed F9 AC 16 HP 75 Melee +12/+10/+10 (15) Type Large Dragon Special Abilities: Breath Weapon [] (cone; 25 damage and save -2; DC 15) Conceal 6 Hide Shadow Jump [][] Sneak Attack +5
58/60 Large White Dragon R Cost 32 points Level 8 Speed F12 AC 16 HP 80 Melee +10/+8/+8 (15) Type Large Dragon Special Abilities: Flight Breath Weapon [] (cone; 20 cold damage; DC 16) Double Damage from Fire Flighty (-4 to morale saves when out of command) Immune Cold
59/60 Orc Banebreak Rider R Cost 52 points Level 8 Speed 8 AC 15 HP 85 Melee +15/+10 (20) Type Large Mounted Humanoid Orc Special Abilities: Cavalry +10 Pushback 2 Stable Footing Trample 20 (DC 21)
60/60 Shadow U Cost 17 points Level 3 Speed F8 AC 13 HP 20 Melee Attack +7 (5 magic + Shadow Drain) Type Undead Special Abilities: Flight Incorporeal Undead Traits Fearless Shadow Drain (Living creatures get attack -2, damage -5[minimum 5]) | |
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