Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Unhallowed LG-CG stats thus far Mon Feb 19, 2007 12:19 pm | |
| 1/60 LG Blessed Hunter 47 points Level 8 Speed 6 AC 17 HP 90 Melee +13/+13(10 magic) Type Large Magical Beast Special Abilities Acrobatic Charge DR5 Immune Electricity Pounce Powerful Charge +10 Rend +10 Smite Evil +10 (one use)
2/60 Celestial Giant Owl LG, 30 points Lvl: 8 Spd: F6 AC: 16 HP: 55 Melee Attack: +15 (15) Type: Large Magical Beast Special Abilities: Flight DR 5 Immume Electricity Smite Evil +10 [] Spell Resistance
3/60 Cormyrean War Wizard - Uncommon LG, 29 points Lvl: 8 Spd: 6 AC: 19 HP: 45 Melee Attack: +5 (10 electricity) Type: Humanoind - Human Special Abilities Phalanx Spellcasting (This creature's damaging spells deal damage +10 whenever it is adjacent to a spellcaster ally) Spells: 3rd - lightning bolt [][] (line; 20 electricity damage; DC 15) 2nd - ray of ice [] (range 6; 15 cold damage), scorching ray [] (range 6; 15 fire damage) 1st - slide [][] (range 6; slide target creature 1 square)
4/60 Devotee of the Silver Flame LG 7 pt Melee Attack +6(5magic) Level 4 Speed 4 Ac 18 Hp 25 Special abilities Supernatural Bane(Melee attack +2 melee damage +10 against enemies with DR)
5/60 Knight of the Chalice LG 25pt Commander 3 Melee Attack +6(5magic) Level 5 Speed 4 Ac 21 Hp 30 Commander effect Followers gain immune aura of fear and evil outsider foe +5(Damage +5 to evil outsider enemies) Special Abilities Evil outsider foe +5 Fearless Lay o n hands 10 [] Replace attacks touch heal 10 hp Smite evil +5[][] melee damage +5 to evil enemies Willing to Follow
6/60 LG, Pentifex Monolith 32 points Lvl: 6 Spd: 4 AC: 21 HP: 65 Melee Attack: +9 (10 magic) Type: Humaniod - Human Special Abilities Chaos Bane Ghost Touch Soulmelds (Choose 1 effect. Soulmeld effects end immediately if this creature is eliiminated.) -Airstep Sandals (Swift: self; Flight and speed F6 until this creature's next activation) -Crystal Helm (Swift: self; +3 AC until this creature's next activation) -Armguards of Destruction (Replaces attacks: 15 damage to adjacent Undead)
7/60 Phalanx Soldier LG 12pt Melee Attack +7(5) Level 4 Speed 6 Ac 16 Hp 30 Type Humanoid-Human Special abilities Melee reach 2 Phalanx Fighting Set against charge 10 Spear wall +5 (melee damage +5 for each adjacent ally with spear wall)
8/60 Shield Guardian LG, 41 points Lvl: 10 Spd: 6 AC: 21 HP: 70 Melee Attack: +10/+10 (15) Type: Large Construct Special Abilities: Requires Commander Construct Traits Fearless Guard (Adjacent allied commanders get +2 AC) Melee Reach 2 Shield Controller (If this creature's required commander takes damage, this creature can take half of that damage) Stored Spell (Can cast 1 spell of up to 4th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics.)
9/60 Stone Giant Runecarver 91 points Lvl 10 Sp 6 AC 22 HP 130 Melee Attack +16/+11 (20 magic +5 sonic) Ranged +12 (2 of them) (20 magic + Stone Shards Type Large Giant Special Abbilities Melee Rac h2 Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC Bonus); Stone Shards (All creatures adjacent to an enemy hit by this attack take 10 magic dmg) Spells 7th - symbol of showing (one) ( Place a counter in an adjacent square; on its turn, an enemy with 65 or fewwer hp moves into the counter's square or any adjacent square to the counter, or that activates wwithin these squares, is stunned; dc 19, only one save is needed each turn)
10/60 Van Richten LG 59 Pt Commander 6 Melee Attack +10/+5 (10 Magic) Type Humanoid-Human Level 10 Speed 4 Ac 20 Hp75 Commander effect Followers with half of there maximum hit points or fewer get melee damage +5 Special abilities Grater Turn Undead 10 [] (as turn undead but creatures that fail the moral save are destroyed) Undead Bane Melee (attack +2 Melee damage +10 against Undead enemies) Spells 5th Mass cure light wounds [](self and allies within 6 squares heal 15 hp) 4th Holy Smite [](sight radius 4 20 damage to evil creatures or 25 damage to evil outsiders DC 16) Make Manifest [] (range 6 target creature losses incorporeal DC 16) 3rd Searing Light [][] (Sight 10 damage or 20 damage to undead) 2nd Close wounds [] (immediate range 6 a target that would be reduced to 0 hp or fewer instead has 5 hp remaining)
Van Richten LG Epic 231 pt Commander 6 Melee Attack +20/+15 (15 Magic) Type Humanoid-Human Level 12 Speed 6 Ac 23 Hp 180 Commander effect Followers with half of there maximum hit points or fewer get melee damage +5 Special abilities Grater Turn Undead 12 [] (as turn undead but creatures that fail the moral save are destroyed) Undead Bane Melee attack +2 Melee damage +10 against Undead enemies) Evil Bane (melee attack+2 Melee damage =10 against evil enemies) Spells 6th bolt of glory [] (range 6 35 damage to evil creature or 60 damage to undead or eveil outsiders) Heal[]( touch heal 100 hp) 4th Holy Smite [](sight radius 4 20 damage to evil creatures or 25 damage to evil outsiders DC 16) Make Manifest [] (range 6 target creature losses incorporeal DC 16) ) 2nd Close wounds [][](immediate range 6 a target that would be reduced to 0 hp or fewer instead has 5 hp remaining)
11/60 Vampire Hunter LG/CG 18pt Melee Attack +8(10magic) Ranged Attack +11 (5 magic) Type humanoid-human Level 7 Speed 6 Ac 16 Hp 40 Special abilities Undead Slayer +10 (damage +10 to undead enemies Wooden Stake [] (replaces attacks: Make a melee or ranged attack roll: If successful destroy undead creature whose name contains Vampire DC 20 % damage instead on successful save)
12/60 Air Mephit CG, 13 points Lvl: 3 Spd: F12 AC: 16 HP: 15 Melee Attack: +4 (5 + Pushback) Type: Small Outsider Special Abilities: Flight Breath Weapon [][] (Replaces attacks: cone, 10 damage + push affected creatures 1 square; DC 12) Conceal 6 Pushback (When this creature's melee attack deals damage to a Medium or smaller creature, it may push that creature 1 square; DC 12)
13/60 Asura 40pts Lvl: 8 HP: 55 AC: 19 Spd: F10 Melee: +13/+8 (10 magic +5 fire) Ranged +11/+6 (10 magic + 5 fire) Special Abilities: DR5 Immune Confusion Immune Fire Spell Resistance Burning Wind? [][] (replaces attacks, 10 fire within 3 squares, no save)
14/60 Changling Rogue CG 8pt Melee attack +6(5 Magic) Type Humanoid- changling-shapeshifter Level 4 Speed 6 Ac 17 Hp 25 Special abilities Disguise self Melee sneak attack +5
15/60 Cleric of Sune (aka "Scarlett") CG 34 pt Commander 3 Level 7 Speed 6 AC 17 HP 50 Melee +8 (5magic) Type Humanoid-Human Commander Effect: Allied and Enemy Humanoids get melee attack +2 and melee damae +5. Special Abilities Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC 17) Spells: 4th- Castigate [] (radius 2, centered on caster; 10 damage to enemy creatures, or 20 damage to LE creatures, cast cast while adjacent to enemy; DC 16) 3rd- Cure Serious Wounds [] (touch; heal 20 hp), Legion's Magic Weapon (your warband; attack +1, ignore DR), Suggestion [] (range 6; Confusion, save at the end of affected creature's turn; DC 15)
16/60 Dwarf Battlerager CG 17pt Melee Attack +5/+5(10) Type Humanoid-Dwarf level 7 speed 7 ac 12 hp 35 Special abilities Battlerage (If this creature has taken damage it gets melee attack +4 and Melee damage +10 until end of the skirmish) Dodge Giants +4 Fearless
17/60 Halfling Brawler CG - 15 pts Small Humanoid - Halfling Uncommon Lvl: 5 Speed: 6 AC: 13 HP: 35 Melee Attack: +7/+7 (10) Ranged Attack: +7, range 6 [] (10 + Double Throw) Special Abilities: Size Advantage (Melee damage +5 to larger enemies) Double Throw (When this creature makes a ranged attack, it can immediately make 1 extra ranged attack against the same target) (Note: Despite the Double Throw being listed among the damage of the ranged attack, the ruling at the prerelease was that the ability is triggered by the attack and doesn't need to hit first.)
18/60, Large Astral Construct CG, 43pts Level 7 Speed 6 AC 19 HP 70 Melee +13/+13 (15) Large Construct Requires Commander Construct Traits DR5 Astral Construct Ability [] (During Setup, choose 1 effect): -Energy Damage (Melee damage +5 fire or +5 cold; choose type during setup) -Flight and Speed +4 -Melee Attack +4 - +4 AC -Spell Resistance
19/60 Large Brass Dragon CG, 50 points Lvl: 10 Spd: F9 AC: 19 HP: 90 Melee Attack: +10/+8/+8 (15) Type: Large Dragon Special Abilities: Flight Breath Weapon [] (Replaces attacks: cone; Sleep, DC 1 Breath Weapon [] {Replaces attacks: line; 20 fire damage; DC 1 Double Damage from Cold Immune Fire, Paralysis, Sleep Misdirection (Whenever an enemy misses this creature with a melee attack, reroll the enemy's attack against one of its allies within its Melee Reach)
20/60 Lyrandard Skyfire Captain CG 55pt Commander 3 Melee Attack +9/+4 (5magic) Ranged Attack +12/+7 (10 magic +5 fire) Type Humanoid-Elf Level 8 Speed 6 Ac 18 Hp 45 Commander Effect Enemies lose flight Special abilities Prepared for battle (Immediately after setup this creature may cast 2 of its spells upon itself or an adjacent ally) Spells 4th speed weapon augmentation [] (toufh chose a ranged attack or melee attack: target creature gains an extra attack of the chosen type on each of its turns) 3rd Fiery weapon augmentation [] (touch chose a ranged attacks or melee attacks; target creature gains damage +5 fire with the attack type chosen) 2nd Cats grace[] (touch +2 AC, ranged attack +2) 1st energy alteration [] (touch chose ranged attacks or melee attacks; acid cold electricity, or fire energy damage on the chosen attacks changes to another energy type[acid, cold, electricity, or fire] DC13
21/60 Marid CG 46pt Melee Attack +10/+5 (20) Type large outsider Level 8 Speed 6 Ac 19 Hp 70 Special Abilities Drown [] (replace attack range 6 destroy living creature with 60 or fewer hp dc 17) Fire Slayer +10 (damage +10 to enemies with immune fire) Melee reach 2 Spell resistance Spells 3rd quench [] (range 6 this creature and target creature gain resist 10 fire)
22/60 Pseudodragon CG 12 pt Level 2 Speed F8 AC 18 HP 15 Melee +4(5+Sleep Poison) Tpye Tiny Dragon Special Abilities Flight Hide Sleep Poison (Sleep;DC 14) Spell Resistance Spellcrafters Cohort(If this creature puts an enemy to sleep, choose a spellcaster in your warband within 6, that spellcaster gains 1 estra casting of a spell of your choice. Does not apply to Psionics)
23/60 Rat Swarm CG 17 pt Level 4 Speed 6 AC 14 HP 35 Melee +5(5+Black Death) Type Large Animal Special Abilities Black Death(Living creature only; attack -1 whenever creature activates; penalty is cumulative, but only can be affected by one black death at a time; DC 15, save at end of each turn) No Reach Swarm Attack [] (each adjacent saves against black death) Trample 0 + Black Death (Can move through 1 smaller enemies space to use Black death only; DC 15) Wandering Monster
24/60 Stormrage Shambler CG 72 Pt Melee attack +15/+15 (25) Type Large Plant Level 8 Speed 6 Ac 17 Hp120 Special abilities Wild Electricity healing 10 Immune Electricity Melee reach 2 Plant traits
25/60 Virtuous Charger; rare; CG; 40 pts Lvl 7; Speed 12; AC 18; HP 85 Melee Attack: +11/+9 (15 magic/10) Type: Large Mounted Humanoid - Elf - Magical Beast Special Abilities: - Aura of Protection from Evil - Immune Confusion, Dominate, Poison - Enhanced Mobility 12 (This creature can move up to 12 squares on its turn and use all its melee attacks) - Skirmish Attack +10 (Damage +10 if this creature has moved at least 2 squares this turn) Spells: 4th-neutralize poison [] 2nd-cure moderate wounds []
26/60 Wild Elf Warsinger 9 pts lvl 3 sp 8 ac 16 hp 20 melee + 8 (10) CG Huminoid Elf Special Abilities aura of fear 2 dirge for the unloving - undead for 6 sq (when it activates 5 dmg) warsong - allies in los of this creature gain powerful charge +10 (for 9 pts) 27/60 Wizard of Turmish - Rare HP: Few Special Abilities: Cooperative Spellcasting(increases the DCs of his spells by +1 for each adjacent allied spellcaster) Devoted Familiar [] (immediate action, prevent damage that might otherwise destroy the Wizard) Spells: Anyspell(allows him to cast spells of 2nd level or lower known by adjacent casters)[][][] Backbiter (The affected creature makes an attack roll to see if it hits its own AC. If it fails to do so, the creature takes no damage, Dc=14?) Disrupt undead(Unlimited use)
27/60 Wizard of Turmish CG, 33 points (misprinted as LG/LE, but faction symbol is CG) Lvl: 7 Spd: F8 AC: 13 HP: 30 Melee Attack: +3 (5 magic) Type: Humanoin - Human Special Abilities: Flight, Cooperative Spellcasting (This creature's spell DCs increase by 1 for each adjacent allied spellcaster); Devoted Familiar [] (Immediate: When this creature takes damage that would destroy it, it takes no damage instead) Spells: 4th - burning blood [] (sight, 5 fire damage whenever target creature activates; DC 16); 3rd - anyspell [][][] (cast any spell of 2nd or lower that an adjacent allied spellcaster can cast); 1st - backbiter [][] (range 6; target creature makes an immediate melee attack against itself; DC 13), disrupt undead [unlimited] (range 6; 5 damage to Undead creature) | |
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