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 Unhallowed LG-CG stats thus far

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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Unhallowed LG-CG stats thus far Fulllife
<b>View of DDM 2.0</b> : Unhallowed LG-CG stats thus far Censor11
<b>View of 4.0</b> : Unhallowed LG-CG stats thus far Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

Unhallowed LG-CG stats thus far Empty
PostSubject: Unhallowed LG-CG stats thus far   Unhallowed LG-CG stats thus far EmptyMon Feb 19, 2007 12:19 pm

1/60 LG Blessed Hunter 47 points
Level 8
Speed 6
AC 17
HP 90
Melee +13/+13(10 magic)
Type Large Magical Beast
Special Abilities
Acrobatic Charge
DR5
Immune Electricity
Pounce
Powerful Charge +10
Rend +10
Smite Evil +10 (one use)

2/60 Celestial Giant Owl
LG, 30 points
Lvl: 8
Spd: F6
AC: 16
HP: 55
Melee Attack: +15 (15)
Type: Large Magical Beast
Special Abilities:
Flight
DR 5
Immume Electricity
Smite Evil +10 []
Spell Resistance

3/60 Cormyrean War Wizard - Uncommon
LG, 29 points
Lvl: 8
Spd: 6
AC: 19
HP: 45
Melee Attack: +5 (10 electricity)
Type: Humanoind - Human
Special Abilities
Phalanx Spellcasting (This creature's damaging spells deal damage +10 whenever it is adjacent to a spellcaster ally)
Spells:
3rd - lightning bolt [][] (line; 20 electricity damage; DC 15)
2nd - ray of ice [] (range 6; 15 cold damage), scorching ray [] (range 6; 15 fire damage)
1st - slide [][] (range 6; slide target creature 1 square)


4/60 Devotee of the Silver Flame LG 7 pt
Melee Attack +6(5magic)
Level 4
Speed 4
Ac 18
Hp 25
Special abilities
Supernatural Bane(Melee attack +2 melee damage +10 against enemies with DR)


5/60 Knight of the Chalice LG 25pt
Commander 3
Melee Attack +6(5magic)
Level 5
Speed 4
Ac 21
Hp 30
Commander effect
Followers gain immune aura of fear and evil outsider foe
+5(Damage +5 to evil outsider enemies)
Special Abilities
Evil outsider foe +5
Fearless
Lay o n hands 10 [] Replace attacks touch heal 10 hp
Smite evil +5[][] melee damage +5 to evil enemies
Willing to Follow

6/60 LG, Pentifex Monolith 32 points
Lvl: 6
Spd: 4
AC: 21
HP: 65
Melee Attack: +9 (10 magic)
Type: Humaniod - Human
Special Abilities
Chaos Bane
Ghost Touch
Soulmelds (Choose 1 effect. Soulmeld effects end immediately if this creature is eliiminated.)
-Airstep Sandals (Swift: self; Flight and speed F6 until this creature's next activation)
-Crystal Helm (Swift: self; +3 AC until this creature's next activation)
-Armguards of Destruction (Replaces attacks: 15 damage to adjacent Undead)

7/60 Phalanx Soldier LG 12pt
Melee Attack +7(5)
Level 4
Speed 6
Ac 16
Hp 30
Type Humanoid-Human
Special abilities
Melee reach 2
Phalanx Fighting
Set against charge 10
Spear wall +5 (melee damage +5 for each adjacent ally with spear wall)

8/60 Shield Guardian
LG, 41 points
Lvl: 10
Spd: 6
AC: 21
HP: 70
Melee Attack: +10/+10 (15)
Type: Large Construct
Special Abilities:
Requires Commander
Construct Traits
Fearless
Guard (Adjacent allied commanders get +2 AC)
Melee Reach 2
Shield Controller (If this creature's required commander takes damage, this creature can take half of that damage)
Stored Spell (Can cast 1 spell of up to 4th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics.)

9/60 Stone Giant Runecarver 91 points
Lvl 10
Sp 6
AC 22
HP 130
Melee Attack +16/+11 (20 magic +5 sonic)
Ranged +12 (2 of them) (20 magic + Stone Shards
Type
Large Giant
Special Abbilities
Melee Rac h2
Precise Shot (Whenever this creature shoots into melee, the defender doesn't get the AC Bonus); Stone Shards (All creatures adjacent to an enemy hit by this attack take 10 magic dmg)
Spells
7th - symbol of showing (one) ( Place a counter in an adjacent square; on its turn, an enemy with 65 or fewwer hp moves into the counter's square or any adjacent square to the counter, or that activates wwithin these squares, is stunned; dc 19, only one save is needed each turn)


10/60 Van Richten LG 59 Pt
Commander 6
Melee Attack +10/+5 (10 Magic)
Type Humanoid-Human
Level 10
Speed 4
Ac 20
Hp75
Commander effect
Followers with half of there maximum hit points or fewer get melee damage +5
Special abilities
Grater Turn Undead 10 [] (as turn undead but creatures that fail the moral save are destroyed) Undead Bane Melee (attack +2 Melee damage +10 against Undead enemies)
Spells
5th Mass cure light wounds [](self and allies within 6 squares heal 15 hp) 4th Holy Smite [](sight radius 4 20 damage to evil creatures or 25 damage to evil outsiders DC 16) Make Manifest [] (range 6 target creature losses incorporeal DC 16) 3rd Searing Light [][] (Sight 10 damage or 20 damage to undead) 2nd Close wounds [] (immediate range 6 a target that would be reduced to 0 hp or fewer instead has 5 hp remaining)


Van Richten LG Epic 231 pt
Commander 6
Melee Attack +20/+15 (15 Magic)
Type Humanoid-Human
Level 12
Speed 6
Ac 23
Hp 180
Commander effect
Followers with half of there maximum hit points or fewer get melee damage +5
Special abilities
Grater Turn Undead 12 [] (as turn undead but creatures that fail the moral save are destroyed) Undead Bane Melee attack +2 Melee damage +10 against Undead enemies)
Evil Bane (melee attack+2 Melee damage =10 against evil enemies)
Spells
6th bolt of glory [] (range 6 35 damage to evil creature or 60 damage to undead or eveil outsiders) Heal[]( touch heal 100 hp) 4th Holy Smite [](sight radius 4 20 damage to evil creatures or 25 damage to evil outsiders DC 16) Make Manifest [] (range 6 target creature losses incorporeal DC 16) ) 2nd Close wounds [][](immediate range 6 a target that would be reduced to 0 hp or fewer instead has 5 hp remaining)

11/60 Vampire Hunter LG/CG 18pt
Melee Attack +8(10magic)
Ranged Attack +11 (5 magic)
Type humanoid-human
Level 7
Speed 6
Ac 16
Hp 40
Special abilities
Undead Slayer +10 (damage +10 to undead enemies
Wooden Stake [] (replaces attacks: Make a melee or ranged attack roll: If successful destroy undead creature whose name contains Vampire DC 20 % damage instead on successful save)


12/60 Air Mephit
CG, 13 points
Lvl: 3
Spd: F12
AC: 16
HP: 15
Melee Attack: +4 (5 + Pushback)
Type: Small Outsider
Special Abilities:
Flight
Breath Weapon [][] (Replaces attacks: cone, 10 damage + push affected creatures 1 square; DC 12)
Conceal 6
Pushback (When this creature's melee attack deals damage to a Medium or smaller creature, it may push that creature 1 square; DC 12)


13/60 Asura 40pts
Lvl: 8
HP: 55
AC: 19
Spd: F10
Melee: +13/+8 (10 magic +5 fire)
Ranged +11/+6 (10 magic + 5 fire)
Special Abilities:
DR5
Immune Confusion
Immune Fire
Spell Resistance
Burning Wind? [][] (replaces attacks, 10 fire within 3 squares, no save)


14/60 Changling Rogue CG 8pt
Melee attack +6(5 Magic)
Type Humanoid- changling-shapeshifter
Level 4
Speed 6
Ac 17
Hp 25
Special abilities
Disguise self
Melee sneak attack +5


15/60 Cleric of Sune (aka "Scarlett") CG 34 pt
Commander 3
Level 7
Speed 6
AC 17
HP 50
Melee +8 (5magic)
Type Humanoid-Human
Commander Effect: Allied and Enemy Humanoids get melee attack +2 and melee damae +5.
Special Abilities
Amazing Beauty (A Humanoid that makes a melee attack against this creature must save or that attack automatically misses; DC 17)
Spells:
4th- Castigate [] (radius 2, centered on caster; 10 damage to enemy creatures, or 20 damage to LE creatures, cast cast while adjacent to enemy; DC 16)
3rd- Cure Serious Wounds [] (touch; heal 20 hp), Legion's Magic Weapon (your warband; attack +1, ignore DR), Suggestion [] (range 6; Confusion, save at the end of affected creature's turn; DC 15)


16/60 Dwarf Battlerager CG 17pt
Melee Attack +5/+5(10)
Type Humanoid-Dwarf
level 7
speed 7
ac 12
hp 35
Special abilities
Battlerage (If this creature has taken damage it gets melee attack +4 and Melee damage +10 until end of the skirmish)
Dodge Giants +4
Fearless


17/60 Halfling Brawler
CG - 15 pts
Small Humanoid - Halfling
Uncommon
Lvl: 5
Speed: 6
AC: 13
HP: 35
Melee Attack: +7/+7 (10)
Ranged Attack: +7, range 6 [] (10 + Double Throw)
Special Abilities:
Size Advantage (Melee damage +5 to larger enemies)
Double Throw (When this creature makes a ranged attack, it can immediately make 1 extra ranged attack against the same target)
(Note: Despite the Double Throw being listed among the damage of the ranged attack, the ruling at the prerelease was that the ability is triggered by the attack and doesn't need to hit first.)


18/60, Large Astral Construct
CG, 43pts
Level 7
Speed 6
AC 19
HP 70
Melee +13/+13 (15)
Large Construct
Requires Commander
Construct Traits
DR5
Astral Construct Ability [] (During Setup, choose 1 effect):
-Energy Damage (Melee damage +5 fire or +5 cold; choose type during setup)
-Flight and Speed +4
-Melee Attack +4
- +4 AC
-Spell Resistance


19/60 Large Brass Dragon
CG, 50 points
Lvl: 10
Spd: F9
AC: 19
HP: 90
Melee Attack: +10/+8/+8 (15)
Type: Large Dragon
Special Abilities:
Flight
Breath Weapon [] (Replaces attacks: cone; Sleep, DC 1
Breath Weapon [] {Replaces attacks: line; 20 fire damage; DC 1
Double Damage from Cold
Immune Fire, Paralysis, Sleep
Misdirection (Whenever an enemy misses this creature with a melee attack, reroll the enemy's attack against one of its allies within its Melee Reach)


20/60 Lyrandard Skyfire Captain CG 55pt
Commander 3
Melee Attack +9/+4 (5magic)
Ranged Attack
+12/+7 (10 magic +5 fire)
Type Humanoid-Elf
Level 8
Speed 6
Ac 18
Hp 45
Commander Effect
Enemies lose flight
Special abilities
Prepared for battle (Immediately after setup this creature may cast 2 of its spells upon itself or an adjacent ally)
Spells
4th speed weapon augmentation [] (toufh chose a ranged attack or melee attack: target creature gains an extra attack of the chosen type on each of its turns)
3rd Fiery weapon augmentation [] (touch chose a ranged attacks or melee attacks; target creature gains damage +5 fire with the attack type chosen)
2nd Cats grace[] (touch +2 AC, ranged attack +2)
1st energy alteration [] (touch chose ranged attacks or melee attacks; acid cold electricity, or fire energy damage on the chosen attacks changes to another energy type[acid, cold, electricity, or fire] DC13


21/60 Marid CG 46pt
Melee Attack +10/+5 (20)
Type large outsider
Level 8
Speed 6
Ac 19
Hp 70
Special Abilities
Drown [] (replace attack range 6 destroy living creature with 60 or fewer hp dc 17)
Fire Slayer +10 (damage +10 to enemies with immune fire)
Melee reach 2
Spell resistance
Spells
3rd quench [] (range 6 this creature and target creature gain resist 10 fire)


22/60 Pseudodragon CG 12 pt
Level 2
Speed F8
AC 18
HP 15
Melee +4(5+Sleep Poison)
Tpye Tiny Dragon
Special Abilities
Flight
Hide
Sleep Poison (Sleep;DC 14)
Spell Resistance
Spellcrafters Cohort(If this creature puts an enemy to sleep, choose a spellcaster in your warband within 6, that spellcaster gains 1 estra casting of a spell of your choice. Does not apply to Psionics)


23/60 Rat Swarm CG 17 pt
Level 4
Speed 6
AC 14
HP 35
Melee +5(5+Black Death)
Type Large Animal
Special Abilities
Black Death(Living creature only; attack -1 whenever creature activates; penalty is cumulative, but only can be affected by one black death at a time; DC 15, save at end of each turn)
No Reach
Swarm Attack [] (each adjacent saves against black death)
Trample 0 + Black Death (Can move through 1 smaller enemies space to use Black death only; DC 15)
Wandering Monster


24/60 Stormrage Shambler CG 72 Pt
Melee attack +15/+15 (25)
Type Large Plant
Level 8
Speed 6
Ac 17
Hp120
Special abilities
Wild
Electricity healing 10
Immune Electricity
Melee reach 2
Plant traits


25/60 Virtuous Charger; rare; CG; 40 pts
Lvl 7; Speed 12; AC 18; HP 85
Melee Attack: +11/+9 (15 magic/10)
Type: Large Mounted Humanoid - Elf - Magical Beast
Special Abilities:
- Aura of Protection from Evil
- Immune Confusion, Dominate, Poison
- Enhanced Mobility 12 (This creature can move up to 12 squares on its turn and use all its melee attacks)
- Skirmish Attack +10 (Damage +10 if this creature has moved at least 2 squares this turn)
Spells:
4th-neutralize poison []
2nd-cure moderate wounds []


26/60 Wild Elf Warsinger
9 pts
lvl 3
sp 8
ac 16
hp 20
melee + 8 (10)
CG
Huminoid Elf
Special Abilities
aura of fear 2
dirge for the unloving - undead for 6 sq (when it activates 5 dmg)
warsong - allies in los of this creature gain powerful charge +10 (for 9 pts)
27/60 Wizard of Turmish - Rare
HP: Few
Special Abilities:
Cooperative Spellcasting(increases the DCs of his spells by +1 for each adjacent allied spellcaster)
Devoted Familiar [] (immediate action, prevent damage that might otherwise destroy the Wizard)
Spells:
Anyspell(allows him to cast spells of 2nd level or lower known by adjacent casters)[][][]
Backbiter (The affected creature makes an attack roll to see if it hits its own AC. If it fails to do so, the creature takes no damage, Dc=14?)
Disrupt undead(Unlimited use)



27/60 Wizard of Turmish
CG, 33 points (misprinted as LG/LE, but faction symbol is CG)
Lvl: 7
Spd: F8
AC: 13
HP: 30
Melee Attack: +3 (5 magic)
Type: Humanoin - Human
Special Abilities:
Flight, Cooperative Spellcasting (This creature's spell DCs increase by 1 for each adjacent allied spellcaster); Devoted Familiar [] (Immediate: When this creature takes damage that would destroy it, it takes no damage instead)
Spells:
4th - burning blood [] (sight, 5 fire damage whenever target creature activates; DC 16);
3rd - anyspell [][][] (cast any spell of 2nd or lower that an adjacent allied spellcaster can cast);
1st - backbiter [][] (range 6; target creature makes an immediate melee attack against itself; DC 13), disrupt undead [unlimited] (range 6; 5 damage to Undead creature)
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