Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Night Below stats thus far LG & CG Complete Tue Jun 12, 2007 11:28 am | |
| Lawful Good
1/60 Arcadian Avenger U Cost: 31 points Level 8 Speed F6 AC 19 HP 65 Melee +10/+10 (10 magic) Type Outsider Special Abilities: Flight Elude Chance [][][] Rend +10 Wrath +5 (+5 damage when an ally has been destroyed)
2/60 Brass Golem U Cost 67 points Level 8 Speed 6 AC 23 HP 90 Melee +19 (20 magic) Type Large Construct Special Abilities: Requires Commander Construct Traits Fearless Immune Fire Melee Reach 2 Powerful Charge +20 (melee damage +20 when charging) Spell Resistance All (ignores all spells)
3/60 Champion of Dol Dorn U Cost: 42 points Level 11 Speed 4 AC 20 HP 95 Melee +14/+9(15 magic) Type Humanoid - Dwarf Special Abilities: Blessing of Dol Dorn (Attack +2 and against lawful enemies, damage +5 against chaotic enemies) Feat of Strength [] (Swift: Melee damage +10 until end of turn and push Large or smaller enemy up to 1 square on a hit) Provoke [] (Swift: Adjacent enemies must choose this creature as the target of all their melee attacks until the beginning of this creature’s next turn)
4/60 Deep Legionnaire C Cost: 7 points Level 3 Speed 4 AC 20 HP 25 Melee +4 (5) Type Small Humanoid - Gnome Special Abilities: Conceal 6 Phalanx Fighting Stonebound (On its turn, if it does not move, this creature gains DR5 until the beginning of its next turn) Stone Step [] (swift; place this creature in a square up to 4 away that it can see at least part of)
5/60 Delver Sergeant C Cost: 15 points Level 3 Speed 6 AC 14 HP 20 Melee +4 (5 fire) Type Humanoid - Human Commander 3 CFX: You may activate 1 additional follower during your activation phase Special Abilities: Illuminator Persistant (this figure can act the same turn it rallies Willing to Follow
6/60 Earth Mephit U Cost 13 points Level 3 Speed F6 AC 18 HP 15 Melee +4 (5 + ensnare) Flight Breath Weapon [][] (replaces attacks; cone; 10 damage + ensnare) Ensnare (entangle for 1 turn; DC12)
7/60 Guard of Mithril Hall C Cost 19 points Level 7 Speed 4 AC 20 HP 45 Melee +8 (10) Type: Humanoid - Dwarf Special Abilities: Noble Sacrifice (When this creature is destroyed, 1 ally within LOS can make an immediate melee attack) Phalanx Fighting
8/60 Guardian Naga R Cost: 47 points Level 11 Speed 6 AC 18 HP 60 Melee +12 (10+poison) Type Large Aberration Commander 4 CFX: Followers get save +1 and gain Immune Flanking Special Abilities: Death Burst (10 damage or 20 damage to evil creatures, DC 19) Immune Poison Poison (5 damage whenever poisoned creature activates, DC 17) Sorcerer Spells: 2nd [][] battering ram 3rd [][] lightning bolt 4th [] cure critical wounds (touch; heal 30 hp)
9/60 Kalashtar Bodyguard U Cost: 35 points Level 7 Speed 6 AC 17 HP 65 Melee +10 (10 magic) Ranged +9, range 6 (10 magic) Type Humanoid - Kalashtar Special Abilities: Bodyguard Bold Lucky Weapon [] (When this creature attacks, roll 1d20 twice and take the highest result) Psychic Strike +10 (On its turn, if it does not move, this creature gets damage +10)
10/60 Large Gold Dragon R-E Cost 140 points Level 13 Speed F8 AC 23 HP 160 Melee +20/+18/+18 (15 magic) Type Large Dragon Special Abilities: Flight Breath Weapon [] (cone; 40 fire damage; DC22) Breath Weapon [] (cone; weaken; DC 22) Immune Fire Double Damage from Cold Dragon Hoard (allies get attack +2, magic damage, AC +1) Wrath (after any ally has been destroyed, this creature gets melee damage +5 for the rest of the skirmish)
10b/60 Large Gold Dragon R-E Cost 250 points Level 14 Speed F10 AC 25 HP 200 Melee +22/+20/+20 (20 magic) Type Large Dragon Special Abilities: Flight Breath Weapon [] (cone; 50 fire damage; DC24) Breath Weapon [] (cone; weaken; DC 24) Immune Fire Double Damage from Cold Dragon Hoard (allies get attack +2, magic damage, AC +1) Wrath (after any ally has been destroyed, this creature gets melee damage +10 for the rest of the skirmish)
11/60 Shadowbane Inquisitor R Cost 36 points Level 8 Speed 4 AC 23 HP 60 Melee +12/+7 (10 magic) Type Humanoid - Human Special Abilities: Destroy Corrupt (+2 attack and +5 damage against enemies previously hit by this creature's smite) Fearless Melee Sneak Attack +10 Smite +10 [][] Spells: 1st - resurgence [] (immediate; any ally within 6 squares; reroll 1 save that just failed; can cast while adjacent to enemy)
12/60 Valiant Cavalry R Cost: 32 points Level 6 Speed 8 AC 18 HP 55 Melee +10 (15) Type Large Mounted Humanoid - Human Special Abilities: Bold Melee Reach 2 Mounted Melee Attack Persistent (this creature can act normally on any turn that it rallies) Skirmish Attack +5
Lawful Good/Chaotic Good
13/60 Greyhawk City Militia Sergeant C Cost: 13 points Level 4 Speed 6 AC 15 HP 20 Melee +5 (10) Type Humanoid – Human Commander 3 CFX: Followers get save +2 Special Abilities: Melee Reach 2 Persistent Trip [] (touch, stun, DC 12)
14/60 Raistlin Majere R Cost: 26 points Level 6 Speed 6 AC 16 HP 35 Melee +3 (5 magic) Type Humanoid – Human Special Abilities: Devoted Companion (Whenever an enemy attacks this creature, you can choose 1 adjacent Unique Humanoid ally as the target instead) Debilitating Magic (whenever he casts a spell, he can take 5 damage to gain +5 damage with that spell or increase that spell’s DC by 4) Independent Perfect Targeting Unique Spells: 2nd: Hold Person [] (DC 14), Scorch [] (line 12; 15 fire damage, DC 14) 1st: Magic Missle (unlimited) (sight; 5 damage, ignore incorporeal), ray of enfeeblement [], Sleep []
Cost: 177 Level: 12 Speed: 6 AC: 18 HP: 80 Melee Attack: +12 (5 Magic) Type: Humanoid - Human
Special Abilities Unique, Independant Combat Casting Debilitating Magic (whenever this creature casts a spell, it can take 5 damage to either get damage +5 with that spell or increase that spell's DC by 4) Devoted Companions (Whenever an enemy attacks this creature, you can choose 1 adjacent Humanoid ally as the target instead) Master of Past and Present (enemies must roll twice for saves against this creature's spells and take the lower result) Perfect Targeting Spell Penetration Tower of High Sorcery (swift; move this creature to your start area)
Spells 9th: Meteor Swarm [] (40 fire damage to all enemies in line of sight; DC 21), Time Stop [] (self; activate 3 additional times this round) 8th: Power Word Stun [](range 6; Stun Target creature with 150 or fewer hp, ignore spell resistance) 7th: Finger of Death [] (range 6 destroy target living creature, 25 damage instead on successful save; DC 19) 5th: Empowered Lighting Bolt [unlimited] (line 12; 30 electricity damage; DC17)
Chaotic Good
15/60 Darkmantle C Cost: 6 points Level 1 Speed F6 AC 17 HP 10 Melee +5 (10 + constrict) Type Small Magical Beast Special Abilities: Blindsight Constrict (DC 13) Flight Hide Wandering Monster
16/60 Digester U Cost 39 Points Level: 6 Speed: 9 AC: 17 HP:70 Melee: +11 (10) Type: Magical Beast Special Abilities: Acidic Spittle [] (Replaces attacks: touch; 35 acid damage; DC 17) Breath Weapon [] (Replaces attacks: cone; 20 acid damage; DC 17) Hide Immune Acid
17/60 Dire Tiger R Cost 60 points Level 8 Speed 8 AC 17 HP 120 Melee +17/+17 (15) Type Large Animal Special Abilities: Feral Surge [] (swift; this creature can move up to its speed) Pounce (this creature can use all its melee attacks when charging) Rend +10 (if this creature hits 1 enemy with melee attacks on the same turn, damage +10 to second attack)
18/60 Giant Eagle U Cost 18 points Level 4 Spd F12 AC 15 HP 30 Melee +7 (10) Flight Flyby Attack (this creature can move up to its speed and make a single melee attack at any point during its move) Power Dive 15 [] (replaces turn; this creature can move up to twice its speed, but at least 1 square, then deal 15 damage to 1 adjacent enemy at the end of its move; DC17)
19/60 Greater Basilisk R Cost: 54 points Level 8 Speed 6 AC 16 HP 85 Melee +13 (15) Type Large Special Abilities: Blind-fight Petrifying Gaze (replaces attacks; range 6; destroy target living creature and replace it with a statue; DC 16) Horrid Fascination (enemies within 6 squares and line of sight to this creature must choose this creature as the target of all their spells and ranged attacks instead of targetting the nearest enemy or ally. This ability does not affect spells with a range of touch or self.
20/60 Halfling Tombseeker U Cost: 25 points Level 7 Speed 6 AC 16 HP 45 Melee +9/+9 (5 magic) Type Small Humanoid - Halfling Special Abilities: Agile (never provokes attacks of opportunity) Hide Melee Sneak Attack +10 Scout Stable Footing Loot (Replaces attacks, use only while this creature is on one of your victory areas: Score 5 victory points. Only 1 creature in your warband can use Loot each round.)
21/60 Hierophant of the Seventh Wind R Cost 47 points Level 8 Speed 6 AC 16 HP 65 Melee +8/+8 (10 magic) Type Humanoid - Human Commander 3 CFX: Follwers that hit one enemy with two or more melee attacks in the same turn get damage +10 to the second attack Warband Building: Magical Beasts and Elementals of every alignment are legal Special Abilities: Flight Beastmaster 10 Elementalmaster 10 Nature's Loyalty (Animal, Elemental and Magical Beast followers within LOS get morale save +4) Rend +10 Wolf Form (swift; attack +2, damage +5; cannot cast spells. These effects last until this creature ends them as a swift action.) Spells 4th - Spark of Life [] (sight; target creature loses undead traits and construct traits, ignore spell resistance; DC 18 ) 3rd - Cure Serious Wounds [][], Legion's Magic Fang []
22/60 Verdant Reaver U Cost: 34 points Level 6 Speed 6 AC 16 HP 65 Melee +8/+8 (15) Type Large Plant Special Abilities: Plant Traits Melee Reach 2 Rend +10 Verdant Growth (Enemies treat squares adjacent to this creature as difficult terrain) Woodland Stride
23/60 Warpriest of Vandria U Cost 40 points Level 10 Speed 4 AC 18 HP 70 Melee +11/+6 (10 magic) Type Humanoid - Elf Commander 4 CFX: Followers with ranged attacks gain sidestep Special Abilities: Sidestep Single Combatant (+4 AC if threatened by only one enemy) Spells 5th - Mass Cure Light Wounds [] 3rd - Searing Light [][] 2nd - Cat's Grace []
24/60 Wild Mage U Cost: 29 points Level 7 Speed 6 AC 14 HP 30 Melee +3 (5) Type Humanoid - Human Special Abilities: Wild Magic Aura (whenever this creature or any creature within 2 squares cast a damaging spell, roll 1d20 and adjust the spell’s damage as indicated) 1-5 no damage 6-10 normal damage 11-18 damage +5 19-20 double damage Wild Magic Surge (whenever this creature’s wild magic aura increases the damage dealt by a spell this creature gets +5hp) Sorcerer Spells 2nd [][] Fireburst, Ice Knife (sight; 10 cold damage, -2 AC) 3rd [][] Hailstorm (sight; 15 cold damage to target enemy and 1 other enemy within 6 squares and line of sight of target; DC 15) 4th [] Forcewave (cone; 10 damage and push affected Large or smaller creatures up to 3 squares; DC 18 )
25/60 Wulfgar R-E Cost: 54 points Level 8 Speed 8 AC 14 HP 110 Melee +16/+11 (25 magic) Ranged +14, range 12 (15 magic) Type Humanoid - Human Commander 1 CFX: Non-fearless followers get a free attack if they pass a morale save Special Abilities: Willing to follow Heroes Bite of Aegis Fang [] (replaces attacks, line 12, 15 magic damage; DC 17 negates) Unique
25b/60 Wulfgar R-E Cost: 156 points Level 12 Speed 8 AC 17 HP 250 Melee +22/+17 (30 magic) Ranged +18, range 12 (25 magic) Type Humanoid - Human Commander 2 CFX: Non-fearless followers get a free attack if they pass a morale save Special Abilities: Willing to follow Heroes Bite of Aegis Fang [] (replaces attacks, line 12, 15 magic damage; DC 22 negates) Unique Battle Cry [] (replaces attacks; each adjacent enemy must make a morale save) Hurling Charge [] (this creature can make its ranged attack against a creature it charges during its charge movement before it makes its melee attacks) | |
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