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 Homemade Character Sheet

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AuthorMessage
Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Homemade Character Sheet Fulllife
<b>View of DDM 2.0</b> : Homemade Character Sheet Censor11
<b>View of 4.0</b> : Homemade Character Sheet Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

Homemade Character Sheet Empty
PostSubject: Homemade Character Sheet   Homemade Character Sheet EmptyWed Apr 30, 2008 9:19 pm

Character Name [Character Titles]
Gender Size Race (Ethnicity or Subrace) Type (sub-type, if applicable)
Height: x'xx"
Weight: xxx lbs.
Age: xx
Eyes: xx
Hair: xx
Skin-Tone: xx
Distinguishing Features: xx
Patron Deity: xx

Starting Region: xx

HD: xxdxx + xxdxx + total con bonus (xx hp)
Class(es) and Levels: xxx yy / xxx yy (level adjustment)
Exp: xxxxx

Abilities
STR: xx (+x) [Base points spent +x racial adjustment +x level adjustment +x magic adjustment +x misc adjustment]
DEX: xx (+x) [Base points spent +x racial adjustment +x level adjustment +x magic adjustment +x misc adjustment]
CON: xx (+x) [Base points spent +x racial adjustment +x level adjustment +x magic adjustment +x misc adjustment]
INT: xx (+x) [Base points spent +x racial adjustment +x level adjustment +x magic adjustment +x misc adjustment]
WIS: xx (+x) [Base points spent +x racial adjustment +x level adjustment +x magic adjustment +x misc adjustment]
CHA: xx (+x) [Base points spent +x racial adjustment +x level adjustment +x magic adjustment +x misc adjustment]

Speed: xx ft (Racial base, +/-xx armor adjustment, +/-xx adjustment 1, +/-xx adjustment 2)
Initiative: +xx (Dex xx +x init mod 1 +x init mod 2)
Vision Type: Type
(Conditional Vision Type 1)
(Conditional Vision Type 2)

Armor Class
Normal AC: xx (10 base + x size +x dex +x armor +x shield +x natural armor +x deflection +x dodge +x misc 1 +x misc 2)
Touch AC: xx (10 base +x size +x dex +x deflection +x dodge, +x misc 1 +x misc 2)
Flat-Footed AC: xx (10 base +x size +x armor +x shield +x natural armor +x deflection +x misc 1 +x misc 2)
Fortification, Miss Chance, and Conditional Modifiers
(xx% fortification vs. sneak attack/critical hits - source of fortification)
(xx% miss chance - source of miss chance)
(Conditional modifier 1)
(Conditional modifier 2)
(Conditional modifier 3)

Saving Throws
Foritude: +xx (+x base save +x con +x mod 1 [Source of mod 1] +x mod 2 [Source of mod 2])
Reflex: +xx (x base save +x dex +x mod 1 [Source of mod 1] +x mod 2 [Source of mod 2])
Willpower: +xx (+x base save +x wis +x mod 1 [Source of mod 1] +x mod 2 [Source of mod 2])
Conditional Modifiers
(Conditional modifier 1)
(Conditional modifier 2)
(Conditional modifier 3)

Attacks
Base Attack Bonus: +xx
Base Melee Attack: +xx/+xx/+xx/+xx (+xx BAB +x Str +x size +x mod 1 [Source of mod 1] +x mod 2 [Source of mod 2])
Base Ranged Attack: +xx/+xx/+xx/+xx (+xx BAB +x Dex +x size +x mod 1 [Source of mod 1] +x mod 2 [Source of mod 2])
Grapple check mod: +xx (+xx BAB +x Str +x size +x mod 1 [Source of mod 1] +x mod 2 [Source of mod 2])

Weapon
Name (Base Weapon +x magic +ability 1 +ability 2): +xx/+xx/+xx/+xx (+xx
BAB +x Str/Dex +x size +x enhancement +x mod 1 +x mod 2)
Damage: xxdxx +xx +xxdxx (+Str +enhancement +mod 1 + mod 2 +additional dice +special)
Critical: (crit range / x multiplier)
(Conditional attack or damage modifier 1)
(Conditional attack or damage modifier 2)
(Conditional attack or damage modifier 3)

Weapon
Name (Base Weapon +x magic +ability 1 +ability 2): +xx/+xx/+xx/+xx (+xx
BAB +x Str/Dex +x size +x enhancement +x mod 1 +x mod 2)
Damage: xxdxx +xx +xxdxx (+Str +enhancement +mod 1 + mod 2 +additional dice +special)
Critical: (crit range / x multiplier)
(Conditional attack or damage modifier 1)
(Conditional attack or damage modifier 2)
(Conditional attack or damage modifier 3)

Weapon
Name (Base Weapon +x magic +ability 1 +ability 2): +xx/+xx/+xx/+xx (+xx
BAB +x Str/Dex +x size +x enhancement +x mod 1 +x mod 2)
Damage: xxdxx +xx +xxdxx (+Str +enhancement +mod 1 + mod 2 +additional dice +special)
Critical: (crit range / x multiplier)
(Conditional attack or damage modifier 1)
(Conditional attack or damage modifier 2)
(Conditional attack or damage modifier 3)

Skills
Skill Name: +xx (+xx ranks +xx ability mod +xx mod 1 +xx mod 2)
Skill Name: +xx (+xx ranks +xx ability mod +xx mod 1 +xx mod 2)
Skill Name: +xx (+xx ranks +xx ability mod +xx mod 1 +xx mod 2)
Skill Name: +xx (+xx ranks +xx ability mod +xx mod 1 +xx mod 2)
Skill Name: +xx (+xx ranks +xx ability mod +xx mod 1 +xx mod 2)
Skill Name: +xx (+xx ranks +xx ability mod +xx mod 1 +xx mod 2)
Skill Name: +xx (+xx ranks +xx ability mod +xx mod 1 +xx mod 2)
Skill Name: +xx (+xx ranks +xx ability mod +xx mod 1 +xx mod 2)

Conditional
(Conditional modifier 1)
(Conditional modifier 2)
(Conditional modifier 3)

Feats
Level gained - Feat Name (Reference Source) (Short description of feat)
Level gained - Feat Name (Reference Source) (Short description of feat)
Level gained - Feat Name (Reference Source) (Short description of feat)
Level gained - Feat Name (Reference Source) (Short description of feat)
Level gained - Feat Name (Reference Source) (Short description of feat)

Languages Known
Language 1
Language 2
Language 3
Language 4

Racial Abilities
Racial Ability 1
Racial Ability 2
Racial Ability 3
Racial Ability 4

Class Abilities
Level - Class Ability 1
Level - Class Ability 2
Level - Class Ability 3
Level - Class Ability 4

Equipment/Gear
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)
Item - Weight - Location (Reference Source) (Value)


Spells, Psionics, and Spell-Like/Psi-Like Abilities
Spell-like/Psi-like abilities from source 1
Spell-like/Psi-like ability xx/day (Reference Source)
Spell-like/Psi-like ability xx/day (Reference Source)
Spell-like/Psi-like ability xx/day (Reference Source)

Spell-like/Psi-like abilities from source 2
Spell-like/Psi-like ability xx/day (Reference Source)
Spell-like/Psi-like ability xx/day (Reference Source)
Spell-like/Psi-like ability xx/day (Reference Source)

Spells/Psionics from class 1
Spells known: (x 0th/x 1st/x 2nd/x 3rd/x 4th/x 5th/x 6th/x 7th/x 8th/x 9th)
Spells castable: (x 0th/x+x 1st/x+x 2nd/x+x 3rd/x+x 4th/x+x 5th/x+x 6th/x+x 7th/x+x 8th/x+x 9th)
Power Points: xx+xx (xx pp)

xx level Spells/Psionics (DC = 10 +x ability score mod +x spell/power level +mod 1 +mod 2)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)

xx level Spells/Psionics (DC = 10 +x ability score mod +x spell/power level +mod 1 +mod 2)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)

xx level Spells/Psionics (DC = 10 +x ability score mod +x spell/power level +mod 1 +mod 2)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)

Spells/Psionics from class 2
Spells known: (x 0th/x 1st/x 2nd/x 3rd/x 4th/x 5th/x 6th/x 7th/x 8th/x 9th)
Spells castable: (x 0th/x+x 1st/x+x 2nd/x+x 3rd/x+x 4th/x+x 5th/x+x 6th/x+x 7th/x+x 8th/x+x 9th)
Power Points: xx+xx (xx pp)

xx level Spells/Psionics (DC = 10 +x ability score mod +x spell/power level +mod 1 +mod 2)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)

xx level Spells/Psionics (DC = 10 +x ability score mod +x spell/power level +mod 1 +mod 2)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)

xx level Spells/Psionics (DC = 10 +x ability score mod +x spell/power level +mod 1 +mod 2)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)
Spell/power Name - spell/power short description (+x DC mod 1 +x DC mod 2) (x Memorized) (Reference Source)

Miscellaneous Notes
Note 1
Note 2
Note 3
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