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| Character Regions | |
| | Author | Message |
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Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Character Regions Wed Apr 02, 2008 7:19 pm | |
| Needed to post this info for the online RPG. Hopefully someone else can use it.
Aglarond:
Automatic Languages (you get this no matter your intelligence score):
Aglarondan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chessentan Damaran Draconic Elven Mulhorandi Orc Sylvan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Discipline Luck of Heros Treetopper
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Studded leather Armour* and 20 arrows* B) Scrolls of Web and protection from arrows C) Scrolls of Silence and Spiritual Weapon
*Masterwork armor, weapon, or item
Anauroch
Automatic Languages (you get this no matter your intelligence score):
Midani (or Netherese--shade only)
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chondathan Damaran Draconic Gnoll Netherese Orc
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Disipline Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Scimitar* or Dagger* B) Mighty Composite shortbow (+1) and 20 arrows*
*Masterwork armor, weapon, or item
Amn
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Alzhedo Elven Giant Goblin Illuskan Nexalan Shaaran
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats):
Cosmopolitan Eduscation Silver Palm Street Smart Disipline Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Tieves tools*, hand crossbow, 10 bolts* B) Choice of longsword* or short sword* C) Light warhorse, bit and bridle, military saddle, and studded leather barding
*Masterwork armor, weapon, or item
Calimshan
Automatic Languages (you get this no matter your intelligence score):
Alzhedo
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chondathan Damaran Draconic Ignan Shaaran Tashalan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bloodline of fire Mind over body Street smart Thug
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Wand of magic missle (1st) with 20 charges B) Studded leather armor* and 3 potions of cure light wounds (1st)
*Masterwork armor, weapon, or item
Chessenta
Automatic Languages (you get this no matter your intelligence score):
Chessentan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Aglarondan Chondathan Draconic Mulhorandi Turmic Untheric
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Arcane Schooling Artist Education Street Smart
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Short Sword* or longspear* B) Breastplate* C) Scrolls of blur and levitate
*Masterwork armor, weapon, or item
Chondalwood
Automatic Languages (you get this no matter your intelligence score):
Shaaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chessentan Chondathan Elven Halfling gnoll Shaaran Sylvan Untheric
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Forester Survivor Treetopper
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Shortbow*, Longbow*, or half spear* B) 3 doses of blue whinnis poison C) 2 dose of Medium-size spider venom
*Masterwork armor, weapon, or item
Chult
Automatic Languages (you get this no matter your intelligence score):
Chultan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Alzhedo Draconic Dwarven Goblin Shaaran Sylvan Untheric
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Foe Hunter Snake Blood Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Potions of hiding and sneaking B) 2 doses of Large monsterous scorpion venom C) Kukri* or halfspear*
*Masterwork armor, weapon, or item
Cormyr
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Elven Damaran Gnome Goblin halfling Orc Turmic
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Disipline Education Foe Hunter Saddleback
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Longsword* or heavy mace* B) Banded mail* C) Scrolls of flaming sphere and endurance
*Masterwork armor, weapon, or item
Dalelands
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Elven Damaran Gnome Orc Sylvan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Blooded Forester Luck of heros Militia Strong Soul
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Mighty composite longbow* (+2) B) Mighty composite shortbow* (+2) C) Longbow*, shortspear*, or quarterstaff* D) Potion of cure moderate wounds
*Masterwork armor, weapon, or item
Damara
Automatic Languages (you get this no matter your intelligence score):
Damaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chondathan Dwarven Giant Goblin Orc Uluik
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bullheade Foe Hunter Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Bastard Sword* or Battleaxe* B) 2 scrolls of Cure moderate wounds C) 300 gp woth of bloodstones
*Masterwork armor, weapon, or item
Last edited by Kilsek on Tue May 20, 2008 11:57 am; edited 2 times in total | |
| | | Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Re: Character Regions Wed Apr 02, 2008 7:35 pm | |
| Halruaa
Automatic Languages (you get this no matter your intelligence score):
Halruaan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Dambrathan Elven Goblin Halfling Shaaran Tashalan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Arcane Schooling Courteous Magocracy Magical Training
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Arcane scrolls (1 2nd level and 6 1st level) B) Potions totaling 300 gp or less
*Masterwork armor, weapon, or item
Hordelands
Automatic Languages (you get this no matter your intelligence score):
Tuigan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Damaran Goblin Mulhorandi Rashemi Shou
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Horse Nomad Saddleback Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Composite shortbow* B) Light warhorse, bit and briddle, military saddle, and studded leather barding
*Masterwork armor, weapon
Impiltur
Automatic Languages (you get this no matter your intelligence score):
Damaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Aglarondan Chessentan Chondathan Dwarven Giant Goblin Mulhorandi Turmic
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Discipline Mercantile Background Militia Silver Palm
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Thieves tools* and studded leather armor* B) Potion of charisma C) Bastard sword* or greatsword*
*Masterwork armor, weapon, or item
Lake of Steam
Automatic Languages (you get this no matter your intelligence score):
Shaaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Alzhedo Chondathan Dwarven Goblin Tashalan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Foe Hunter Merchantile Background
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Scimitar*, falchion*, or glaive* B) Potion of darkness or invisiblity
*Masterwork armor, weapon, or item
Lantan
Automatic Languages (you get this no matter your intelligence score):
Lantanese
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Alzhedo Chondathan Dwarven Gnome Ignan Illuskan Shaaran
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Arcane Schooling Education
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Pistol, powderhorn, and 10 bullets *+~ B) Heavy crossbow*
*Masterwork armor, weapon, or item +Renaissance firearms are found in Chapter 6 of the Dungeon Master's Guide ~Check with your DM, as he/she may not want guns in the campaign
Luiren
Automatic Languages (you get this no matter your intelligence score):
Halfling Shaaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Dwarven Gnoll Goblin Tashalan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Discipline Militia Smooth Talk
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Short sword* B) Darkwood shield C) Potions of hiding and sneaking
*Masterwork armor, weapon, or item
Moonsea
Automatic Languages (you get this no matter your intelligence score):
Damaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chondathan Chessantan Draconic Giant Goblin Midani Orc
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Foe Hunter Silver Palm Street Smart Thug
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Short sword*, or two bladed sword* B) Light crossbow* C) Hand crossbow and 2 dosesgreenblood oil
*Masterwork armor, weapon, or item
Moonshae Isles
Automatic Languages (you get this no matter your intelligence score):
Illuskan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Aquan Chondathan Eleven Giant Orc Sylvan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bullheaded Strong Soul Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Studded leather armor* and 20 arrows* B) Longbow* C) Handaxe*, battleaxe*, or greataxe*
*Masterwork armor, weapon, or item
Mulhorand
Automatic Languages (you get this no matter your intelligence score):
Mulhorandi
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Algarondan Chessentan Draconic Durpari Goblin Tuigan Untheric
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Arcane Schooling Education
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Sickle*, scythe*, or falchion* B) 2 2nd level divine scrolls C) Potion of lesser restoration
*Masterwork armor, weapon, or item
Narfell
Automatic Languages (you get this no matter your intelligence score):
Damaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Goblin Orc Rashemi Tuigan Uluik
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bullheaded Saddleback Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Light warhorse, bit and briddle, military saddle, and studded leather barding B) Light lance*, longspear*, or kukri*
*Masterwork armor, weapon, or item
Nelanther Isles
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Alzhedo Goblin Illuskan Lantanese Orc Shaaran
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Blooded Bullheaded Thug
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Pistol, powderhorn, and 10 bullets*+~ B) 3 potions of cure light wounds and 150 gp
*Masterwork armor, weapon, or item +Renaissance firearms are found in Chapter 6 of the Dungeon Master's Guide ~Be sure to ask you DM before choosing, as he/she may not want guns in the campaign | |
| | | Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Re: Character Regions Wed Apr 02, 2008 7:47 pm | |
| Rashemen
Automatic Languages (you get this no matter your intelligence score):
Rashemi
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Aglarondan Damaran Goblin Mulhorandi Tuigan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bullheaded Ethran Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Potions of jump, cure light wounds, vision (2 each) B) Spiked chain*, nunchaku*, or sjangham* C) Wand of light or wand or detect magic
*Masterwork armor, weapon, or item
Sembia
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chessentan Damaran Gnome Halfling Mulhorandi Shaaran Turmic
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Blooded Education Mercantile Background Silver Palm Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) 300 gp
Silverymoon
Automatic Languages (you get this no matter your intelligence score):
Chondathan Illuskan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Dwarven Elven Giant Illuskan Midani Orc Sylvan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Blooded Education Smooth Talk Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Longsword*, rapier*, or longbow* B) Chain shirt* C) Studded leather Armor*, and 2nd level scroll
*Masterwork armor, weapon, or item
Tashalar
Automatic Languages (you get this no matter your intelligence score):
Tashalan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Alzhedo Chultan Draconic Illuskan Orc Shaaran Sylvan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Foe Hunter Merchantile Background Snake Blood
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Hand crossbow and 2 doses of greenblood oil B) Light crossbow* C) Hide Armour* and Darkwood Shield
*Masterwork armor, weapon, or item
Tethyr
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Elven Goblin Illuskan Orc Shaaran Sylvan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Blooded Foe Hunter Luck of Heros Merchantile Background
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Potion of protection from arrows and blur B) Potion of cure moderate wounds C) Scrolls of aid and lesser restoration
Thay
Automatic Languages (you get this no matter your intelligence score):
Mulhorandi
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chessentan Damaran Infernal Rashemi Tuigan Untheric
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Discipline Mind Over Body Tattoo Focus
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Two 2nd level scrolls B) One 2nd level scrolls and six 1st level scrolls C) Longsword*
*Masterwork armor, weapon, or item
Thesk
Automatic Languages (you get this no matter your intelligence score):
Damaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Aglarondan Chondathan Giant Gnoll Mulhorandi Rashemi Tuigan Turmic Shou
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Merchantile Backgrouond Silver Palm Smooth Talk
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Studded leather armor*, and thieves' tools* B) Studded leather armor*, and healers' kit* C) Studded leather armor*, and instrument*
*Masterwork armor, weapon, or item
The Dragon Coast
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Aglarondan Chessantan Damaran Goblin Halfling Orc Turmic
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bullheaded Silver Palm Thug
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Rapier* or light crossbow* B) Potion of protection from arrows or blur
*Masterwork armor, weapon, or item
The Great Dale
Automatic Languages (you get this no matter your intelligence score):
Damaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Giant Goblin Rashemi Mulhorandi
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bullheaded Forester Silver Palm
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Longbow* or shortbow* B) Healers' kit, 2 antitoxins, and 20 arrows*
*Masterwork armor, weapon, or item | |
| | | Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Re: Character Regions Wed Apr 02, 2008 8:00 pm | |
| The High Forest
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Elven Gnoll Goblin Halfling Illuskan Sylvan
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Forester Treetopper
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Longsword* or longspear* B) Mighty composite shortbow (+2) C) Potion of resist elements
*Masterwork armor, weapon, or item
The North
Automatic Languages (you get this no matter your intelligence score):
Chondathan Illuskan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Dwarven Elven Giant Goblin Illuskan Undercommon
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Foe Hunter Saddleback Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Studded leather Armor*, and potion of hiding B) Battleaxe*, heavymace*, or longsword*
*Masterwork armor, weapon, or item
The Shaar
Automatic Languages (you get this no matter your intelligence score):
Shaaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Alzhedo Dambrathan Durpari Dwarven Gnoll Halruaan Mulhorandi Tashalan Untheric
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Horse Nomad Silver Palm Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Studded leather armor* and potion of vision B) Light warhorse, bit and bridle, military sadle, and studded leather barding
*Masterwork armor, weapon, or item
The Vast
Automatic Languages (you get this no matter your intelligence score):
Damaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Aglarondan Chondathan Dwarven Giant Goblin Mulhorandi Orc Rashemi Tuigan Turmic Shou Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Luck of Heros Merchantile Background Thug
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Three potions of cure light wounds and 20 arrows* B) Banded mail with armor spikes
*Masterwork armor, weapon, or item
Unther
Automatic Languages (you get this no matter your intelligence score):
Untheric
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chessentan Draconic Mulhorandi Orc Shaaran
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Arcane Schooling Street Smart Thug
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Breastplate* B) Scale mail* and 20 arrows* C) Scrolls of detect thoughts and misdirection
*Masterwork armor, weapon, or item
Vassa
Automatic Languages (you get this no matter your intelligence score):
Damaran
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Abyssal Giant Goblin Orc Uluik
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Blooded Bullheaded Foe Hunter Horse Nomad (the Ride only) Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Split mail* B) Heavy mace* or light mace* C) Potion of shadow mask
*Masterwork armor, weapon, or item
Vilhon Reach
Automatic Languages (you get this no matter your intelligence score):
Chondathan Shaaran** Turmic**
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chessentan Damaran Draconic Elven Goblin Shaaran Turmic
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Silver Palm Snake Blood (Hlondeth only) Survivor Thug
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Rapier* or dagger8 B) Studded leather armor* and 20 bolts*
*Masterwork armor, weapon, or item **Shaaran in Sespech only, and Turmic in Turmish only
Waterdeep
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Dwarven Elven Giant Goblin Illuskan Orc
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Artist Cosmopolitan Education Smooth Talk Thug Twin Sword Style
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Longsword*, rapier*, or short sword* B) Any 2 2nd level scrolls C) 300 GP
*Masterwork armor, weapon, or item
Western Heartlands
Automatic Languages (you get this no matter your intelligence score):
Chondathan
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Elven Giant Goblin Illuskan Midani Orc
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bullheaded Saddleback Survivor
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Bastard sword* or greatsword* B) Breastplate C) Potion of lesser restoration
*Masterwork armor, weapon, or item | |
| | | Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Re: Character Regions Wed Apr 02, 2008 8:04 pm | |
| Character Region (Dwarf, shield)
Automatic Languages (you get this no matter your intelligence score):
Dwarven
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Chondathan Draconic Giant Goblin Illuskin Orc
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Bullheaded Foe Hunter Survivor Thunder Twin
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Warhammer*, or dwarven waraxe* B) Breastplate and potion of cure light wounds
*Masterwork armor, weapon, or item
Character Region (Orc) Automatic Languages (you get this no matter your intelligence score):
Orc
Bonus Languages (If you have a Intell score of 12 or higher you get one per point of Intell-you must chose from:)
Damaran Giant Gnoll Goblin Illuskin Undercommon
Regional Feats (if you do not pick a character class preferred in your homeland region, you cannot begin play with one of these regional feats:)
Daylight Adaptation Resist posion
Equipment (this is in addition to your starting package or whatever you might buy. You may only choose one option if there is multi options:)
A) Potions of bull's strength and cure moderate wounds B) Banded mail with armor spikes C) Dire flail*, greataxe*, or orc double axe*
*Masterwork armor, weapon, or item | |
| | | Kilsek Encounter Killer Defender of the Faith: DM
Number of posts : 2557 Age : 52 Hit Points : <b>View of DDM 2.0</b> : <b>View of 4.0</b> : <b>Trade Topic</b> : HERE Reputation : 1 Registration date : 2007-02-17
| Subject: Re: Character Regions Wed Apr 30, 2008 9:16 pm | |
| Human Regions Aglarond The humans of Aglarond dwell along the northern shores of the peninsula, leaving the green Yuirwood to the elves and half-elves.
Altumbel Populated by clannish humans and merchant-pirates, Altumbel lies near the center of the Sea of Fallen Stars.
Amn The northernmost realm of the Lands of Intrigue. Amn is a populous and powerful mercantile country that is currently dealing with an infestation of monsters.
Anauroch The great desert Anauroch is home to the wild nomads known as the Bedine.
Calimshan One of the oldest and most heavily populated human kingdoms, Calimshan is a land of mighty wizards and humans with djinni bloodlines.
Chessenta Westernmost of the Old Empires, Chessenta is a divided land of feuding city-states.
Chult The folk of Chult inhabit the trackless and treacherous jungles of southern Faerun.
Cormyr Also known as the Forest Kingdom, Cormyr is a strong land of noble knights and great lords.
The Dalelands Scattered beneath the branches of the ancient forest of Cormanthor, the Dales are a series of small cantons with a tradition of fierce independence.
Damara North of Impiltur lies Damara, now a young and prosperous kingdom after decades of war against the Witch-King of Vaasa.
Dambrath Settled centuries ago by Nars and a small number of Illuskans who wandered through portals in the Council Hills, Dambrath fell under the rule of the drow city of T'lindhet and the cult of Loviatar. Humans with no drow blood are considered servants at best.
The Dragon Coast Home to a handful of wealthy and sophisticated city-states, such as Starmantle and Westgate, the Dragon Coast is the crossroads of Faerun.
The Golden Water The eastern lands of Estagund, Durpar, Var the Golden and Ulgrath lie on the shores of the Golden Water, far to the south.
The Great Dale Stretching for hundreds of miles between the Forest of Lethyr and the Rawlinswood, the Great Dale is home to reclusive clanfolk and mighty druids.
The Great Glacier This fierce land is the home of the Ulutiuns, skillful hunters and nomads who survive where few others can. To the east lies the isolated nation of Sossal, home to the cold-loving Sossrim.
Halruaa A land where it seems that everyone knows something of the wizard's art, Halruaa lies on the southern coast of Faerun.
The Hordelands Also known as the Endless Wastes, the Hordelands are home to the fierce Tuigan tribes.
Impiltur A prosperous kingdom on the northern shore of the Inner Sea, Impiltur has a history of conflict with the warlike humanoids of the nearby mountains and the forgotten demons of ancient empires.
The Lake of Steam The bustling city-states of the Lake of Steam are wealthy and strong, but the shadow of evil gods lies over them.
Lapaliiya The inhabitants of the Lapal League dwell along the southeastern shore of the Shining Sea between Sammaresh and Ormpur. Their territory reaches as far inland as the Mhair Jungles, the Bandit Wastes, and the Dun Hills.
Lantan Fabled as a land of mechanical wonders, Lantan lies north of the Chultan peninsula.
The Moonsea A grim land of smelters, foundries, and mining camps, the Moonsea is home to the sinister cities of Zhentil Keep and Mulmaster.
The Moonshae Isles West of Faerun lie the Moonshae Isles, whose population is divided between the native Ffolk and the invading Illuskans.
Mulhorand The ancient land lies at the eastern end of the Sea of Fallen Stars. For many centuries, undying god-kings have ruled as pharaohs here.
Narfell A cold and savage steppeland south of the Great Glacier, Narfell is renowned as the home of the best horsemen in Faerun.
The Nelanther Isles Plagued by pirates and brigands, the Nelanther Isles lie west of Tethyr's Velen peninsula.
The North This region includes the humans who live in the upper vales of the Delimbiyr and Dessarin rivers, from Daggerford to Llorkh and from Red Larch to Mirabar. The folk of Neverwinter, Luskan, and Baldur's Gate are described by the Sword Coast region, Silverymoon describes the peoples of the Silver Marches and Waterdeep includes the lower Dessarin Vale.
Nimbral This mysterious land of Halruaan expatriates is cloaked in a veil of illusion. The Land of the Flying Hunt is best known for its glass-armored, pegasus-mounted warriors.
Rashemen A wild and beautiful land of the distant east, Rashemen is home to fierce berserkers and mysterious masked spellcasters known as the Witches of Rashemen (referred to as the wychlaran by the Rashemis themselves).
The Ride North of the Moonsea and south of the Tortured Land lies the broad green swale known as the Ride, which is home to numerous roaming barbarian tribes.
Samarach In the Sanrach basin on the southern shore of the Chultan peninsula lies the xenophobic nation of Samarach, a vassal state of Nimbral.
Sembia Perhaps the wealthiest and most powerful kingdom west of the Inner Sea, Sembia is a sophisticated land of duelists, merchants, and thieves.
The Shaar This vast savanna stretches for more than 1,000 miles across southern Faerun. The Shaar is home to numerous nomadic tribes, though it also supports a handful of more permanent settlements.
Shadovar The folk of the City of Shade are known as Shadovars. Their flying city is currently hovering above the shores of the Shadow Sea in the heart of Anauroch.
Shou Expatriate Many strange kingdoms and empires lie far to the east of Faerun, at the end of the Golden Way. From these distant lands, a small number of merchants, settlers, and diplomats have come to Faerun in search of new opportunities in the West.
Silverymoon Often called the Gem of the North, Silverymoon is a city of magic and learning on the Ravin River in the far North. It is the leading city of the Silver Marches, a league of human cities and dwarf citadels.
The Sword Coast Stretching from Luskan in the north to Baldur's Gate in the south, the Sword Coast is a region of isolated city-states, fiercely competitive in commerce and prone to open brigandage.
Tashalar Located on the northern shores of the Chultan peninsula, Tashalar is a sun-soaked land of olive groves, vineyards, and powerful merchant houses. It is threatened by the insidious yuan-ti of the nearby jungles.
Tethyr The large kingdom of noble knights and great lords was recently reunited under the rule of a king and queen after a terrible civil war.
Tharsult The island nation of Tharsult serves as a center for shipborne trade across the Shining Sea.
Thay A forbidding and mysterious realm of the Unapproachable East, Thay is the homeland of the widely feared Red Wizards.
Thesk A loose confederation of mercantile city-states strung out along the Golden Way, Thesk is plagued by the Shadowmasters of Telflamm, a powerful thieves' guild.
Thindol On the southern coast of the Chultan peninsula lies this merchant nation populated by fleet-of-foot Tashalans and Chultans.
Turmish A prosperous land on the northern shores of the Vilhon Reach, Turmish is dominated by the Turami.
Underdark (Old Shanatar) Generations of humans from Calimshan and the Lake of Steam have been enslaved by the beholders of Zokir and the drow of Guallidurth. Many escaped into the Underdark wilds, led by Ilbrandul the Skulking God. However, they continue to make their homes in the lightless lands that have become their home.
Unther One of the three Old Empires of southeast Faerun, Unther was ruled for centuries by the evil god-king Gilgeam, who perished in the Time of Troubles. Now Unther is disintegrating from the twin pressures of a Mulhorandi invasion and the squabbles of its own nobles and priests.
Uthgardt Tribesfolk The Uthgardt barbarians roam the forests and hills of the North.
Vaasa A cold, hard land formerly ruled by the terrible Witch-King, Vaasa is no longer a bastion of evil--but neither is it a place for those who aren't ready to defend themselves with sword and spell.
The Vast Home to small, independent city-states such as Tantras and Raven's Bluff, the Vast is renowned as a land where adventurers can make names for themselves.
The Vilhon Reach Dominated by the old and decrepit realm of Chondath, the Vilhon Reach is a land of contradictions. A constant conflict simmers between sophisticated merchant-lords and a powerful druid circle that is determined to limit human expansion.
Waterdeep Known as the greatest city of the Sword Coast, Waterdeep is a cosmopolitan metropolis of bustling commerce, skulking rogues, and mighty wizards. It sits above the dreadful maze known as Undermountain, which as long been a destination of interest for adventurers.
The Western Heartlands Stretching from the Dragon Coast to the lower reaches of the Chionthar Vale, the Western Heartlands is home to scattered settlements and homesteads as well as caravan cities such as Iriaebor and Scornubel.
The Wizards' Reach Along the southern coast of the Aglarondan peninsula lie the cities of the Wizards' Reach, a group of independent city-states long coveted (and contested) by Chessenta, Unther, and Thay.
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