D&D Miniatures: Halfling Enchanter Fig Info
Figure: Halfling Enchanter
Faction: Chaotic Good
Cost: 23
Level: 5
Speed: 6
AC: 17
Hit Points: 20
Attack: +2
Damage: 5
Type: Small Humanoid - Halfling
Set #: 18/60
Rarity: Uncommon
Special Abilities:
Mirror Image. Three uses. Whenever an attack would hit this creature, the attack misses instead on a roll of 11+. Spells:
3rd - Hesitate Two uses. Sight; on its turn, target creature can only move; DC 15, save at the end of each of target creature's turns.
2nd - Vertigo One use. Sight; creature cannot move on its turn; DC 14; save at the end of each of target creature's turns.
1st - Whelm Three uses. Sight; 10 damage, living creature only; DC 13 negates.
Halfling Enchanter Strategy Tips
This little wizard is about as tuff as a creampuff, but is awesome at messing up your opponent's big warriors! Hesitate and Vertigo don't let the target save until after they've wasted a round stumbling around, no matter how tough they are. If your opponent has a huge dragon or stinky ogre that's turning your troops into jam, let the halfling enchanter mess 'em up.
D&D Miniatures: Bruenor Battlehamer Fig Info
Figure: Bruenor Battlehammer
Faction: Lawful Good/Chaotic Good
Cost: 53
Commander 5
Level: 10
Speed: 6
AC: 21
Hit Points: 100
Attack: +15/+10
Damage: 15 Magic
Type: Humanoid - Dwarf
Set #: 10/60
Rarity: Rare
Commander Effect:
Dwarf followers get Speed +2. Special Abilities:
Unique.
Cleave
Dodge Giants +4 - +4 AC against Giants.
Hard to Kill - One use. When this creature would be reduced to 0 hp or fewer, it instead has 5 hp remaining on a roll of 5+.
Keen Critical 19 - Scores critical hits on melee attack rolls of 19 and 20.
Willing to Follow Drizzt - This commander can benefit from the Commander Effect of a commander in your warband whose name contains Drizzt as though it were a follower.
D&D Miniatures: Bruenor Battlehamer EPIC Fig Info
Figure: Bruenor Battlehammer
Faction: Lawful Good/Chaotic Good
Cost: 195
Commander 5
Level: 13
Speed: 6
AC: 23
Hit Points: 165
Attack: +19/+14
Damage: 20 Magic
Type: Humanoid - Dwarf
Set #: 10/60
Rarity: Rare
Commander Effect:
Dwarf followers get Speed +2. Special Abilities:
Unique.
Cleave
Dodge Giants +4 - +4 AC against Giants.
Hard to Kill - One use. When this creature would be reduced to 0 hp or fewer, it instead has 5 hp remaining on a roll of 5+.
Keen Critical 17 - Scores critical hits on melee attack rolls of 17, 18, 19 and 20.
Willing to Follow Drizzt - This commander can benefit from the Commander Effect of a commander in your warband whose name contains Drizzt as though it were a follower.
Bruenor Battlehammer Strategy Tips
Team this bruiser up with a bunch of dwarves for a high-speed, high-power army! He turns the fast dwarves from the Unhallowed set into speed demons and boosts regular dwarves up to a good speed, helping them get over their biggest weakness. His Epic version is a bit weak, but his regular version is all set to bust heads!
D&D Miniatures: Capricious Copper Dragon Fig Info
Figure: Capricious Copper Dragon
Faction: Chaotic Good/Chaotic Evil
Cost: 58
Level: 9
Speed: F9
AC: 21
Hit Points: 100
Attack: +13/+11/+11
Damage: 15
Type: Large Dragon
Set #: 23/60
Rarity: Rare
Special Abilities:
Flight.
Breath Weapon One use. Replaces attacks: line 12; 20 acid damage; DC 17.
Breath Weapon One use. Replaces attacks: cone; Slow (Gain Slow Attack - can't attack and move on the same turn) and can't make more than 1 attack per turn); DC 17.
Immune Acid.
Hoardkeeper +10 - While this creature occupies one of your victory areas, you score 10 extra victory points for each enemy destroyed.
Multiple Threats - All enemies adjacent to this creaturea are considered to be flanked.
Capricious Dragon Strategy Tips
This dragon is a heavy-duty critter. On the way to a victory area, hammer a bunch of enemies with the slow breath weapon to weaken them, then chill in the victory zone and rack up points as your team whacks the other guys. Plus, if someone tries to clobber your dragon, it can eat their face!