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 Night Below stats thus far LG & CG Complete

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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Night Below stats thus far LG & CG Complete Fulllife
<b>View of DDM 2.0</b> : Night Below stats thus far LG & CG Complete Censor11
<b>View of 4.0</b> : Night Below stats thus far LG & CG Complete Censor11
<b>Trade Topic</b> : HERE
Reputation : 1
Registration date : 2007-02-17

Night Below stats thus far LG & CG Complete Empty
PostSubject: Night Below stats thus far LG & CG Complete   Night Below stats thus far LG & CG Complete EmptyTue Jun 12, 2007 11:28 am

Lawful Good

1/60 Arcadian Avenger U
Cost: 31 points
Level 8
Speed F6
AC 19
HP 65
Melee +10/+10 (10 magic)
Type Outsider
Special Abilities:
Flight
Elude Chance [][][]
Rend +10
Wrath +5 (+5 damage when an ally has been destroyed)

2/60 Brass Golem U
Cost 67 points
Level 8
Speed 6
AC 23
HP 90
Melee +19 (20 magic)
Type Large Construct
Special Abilities:
Requires Commander
Construct Traits
Fearless
Immune Fire
Melee Reach 2
Powerful Charge +20 (melee damage +20 when charging)
Spell Resistance All (ignores all spells)

3/60 Champion of Dol Dorn U
Cost: 42 points
Level 11
Speed 4
AC 20
HP 95
Melee +14/+9(15 magic)
Type Humanoid - Dwarf
Special Abilities:
Blessing of Dol Dorn (Attack +2 and against lawful enemies, damage +5 against chaotic enemies)
Feat of Strength [] (Swift: Melee damage +10 until end of turn and push Large or smaller enemy up to 1 square on a hit)
Provoke [] (Swift: Adjacent enemies must choose this creature as the target of all their melee attacks until the beginning of this creature’s next turn)

4/60 Deep Legionnaire C
Cost: 7 points
Level 3
Speed 4
AC 20
HP 25
Melee +4 (5)
Type Small Humanoid - Gnome
Special Abilities:
Conceal 6
Phalanx Fighting
Stonebound (On its turn, if it does not move, this creature gains DR5 until the beginning of its next turn)
Stone Step [] (swift; place this creature in a square up to 4 away that it can see at least part of)

5/60 Delver Sergeant C
Cost: 15 points
Level 3
Speed 6
AC 14
HP 20
Melee +4 (5 fire)
Type Humanoid - Human
Commander 3
CFX: You may activate 1 additional follower during your activation phase
Special Abilities:
Illuminator
Persistant (this figure can act the same turn it rallies
Willing to Follow

6/60 Earth Mephit U
Cost 13 points
Level 3
Speed F6
AC 18
HP 15
Melee +4 (5 + ensnare)
Flight
Breath Weapon [][] (replaces attacks; cone; 10 damage + ensnare)
Ensnare (entangle for 1 turn; DC12)

7/60 Guard of Mithril Hall C
Cost 19 points
Level 7
Speed 4
AC 20
HP 45
Melee +8 (10)
Type: Humanoid - Dwarf
Special Abilities:
Noble Sacrifice (When this creature is destroyed, 1 ally within LOS can make an immediate melee attack)
Phalanx Fighting

8/60 Guardian Naga R
Cost: 47 points
Level 11
Speed 6
AC 18
HP 60
Melee +12 (10+poison)
Type Large Aberration
Commander 4
CFX: Followers get save +1 and gain Immune Flanking
Special Abilities:
Death Burst (10 damage or 20 damage to evil creatures, DC 19)
Immune Poison
Poison (5 damage whenever poisoned creature activates, DC 17)
Sorcerer Spells:
2nd [][] battering ram
3rd [][] lightning bolt
4th [] cure critical wounds (touch; heal 30 hp)

9/60 Kalashtar Bodyguard U
Cost: 35 points
Level 7
Speed 6
AC 17
HP 65
Melee +10 (10 magic)
Ranged +9, range 6 (10 magic)
Type Humanoid - Kalashtar
Special Abilities:
Bodyguard
Bold
Lucky Weapon [] (When this creature attacks, roll 1d20 twice and take the highest result)
Psychic Strike +10 (On its turn, if it does not move, this creature gets damage +10)

10/60 Large Gold Dragon R-E
Cost 140 points
Level 13
Speed F8
AC 23
HP 160
Melee +20/+18/+18 (15 magic)
Type Large Dragon
Special Abilities:
Flight
Breath Weapon [] (cone; 40 fire damage; DC22)
Breath Weapon [] (cone; weaken; DC 22)
Immune Fire
Double Damage from Cold
Dragon Hoard (allies get attack +2, magic damage, AC +1)
Wrath (after any ally has been destroyed, this creature gets melee damage +5 for the rest of the skirmish)

10b/60 Large Gold Dragon R-E
Cost 250 points
Level 14
Speed F10
AC 25
HP 200
Melee +22/+20/+20 (20 magic)
Type Large Dragon
Special Abilities:
Flight
Breath Weapon [] (cone; 50 fire damage; DC24)
Breath Weapon [] (cone; weaken; DC 24)
Immune Fire
Double Damage from Cold
Dragon Hoard (allies get attack +2, magic damage, AC +1)
Wrath (after any ally has been destroyed, this creature gets melee damage +10 for the rest of the skirmish)

11/60 Shadowbane Inquisitor R
Cost 36 points
Level 8
Speed 4
AC 23
HP 60
Melee +12/+7 (10 magic)
Type Humanoid - Human
Special Abilities:
Destroy Corrupt (+2 attack and +5 damage against enemies previously hit by this creature's smite)
Fearless
Melee Sneak Attack +10
Smite +10 [][]
Spells:
1st - resurgence [] (immediate; any ally within 6 squares; reroll 1 save that just failed; can cast while adjacent to enemy)


12/60 Valiant Cavalry R
Cost: 32 points
Level 6
Speed 8
AC 18
HP 55
Melee +10 (15)
Type Large Mounted Humanoid - Human
Special Abilities:
Bold
Melee Reach 2
Mounted Melee Attack
Persistent (this creature can act normally on any turn that it rallies)
Skirmish Attack +5


Lawful Good/Chaotic Good

13/60 Greyhawk City Militia Sergeant C
Cost: 13 points
Level 4
Speed 6
AC 15
HP 20
Melee +5 (10)
Type Humanoid – Human
Commander 3
CFX: Followers get save +2
Special Abilities:
Melee Reach 2
Persistent
Trip [] (touch, stun, DC 12)

14/60 Raistlin Majere R
Cost: 26 points
Level 6
Speed 6
AC 16
HP 35
Melee +3 (5 magic)
Type Humanoid – Human
Special Abilities:
Devoted Companion (Whenever an enemy attacks this creature, you can choose 1 adjacent Unique Humanoid ally as the target instead)
Debilitating Magic (whenever he casts a spell, he can take 5 damage to gain +5 damage with that spell or increase that spell’s DC by 4)
Independent
Perfect Targeting
Unique
Spells:
2nd: Hold Person [] (DC 14), Scorch [] (line 12; 15 fire damage, DC 14)
1st: Magic Missle (unlimited) (sight; 5 damage, ignore incorporeal), ray of enfeeblement [], Sleep []

Cost: 177
Level: 12
Speed: 6
AC: 18
HP: 80
Melee Attack: +12 (5 Magic)
Type: Humanoid - Human

Special Abilities
Unique, Independant
Combat Casting
Debilitating Magic (whenever this creature casts a spell, it can take 5 damage to either get damage +5 with that spell or increase that spell's DC by 4)
Devoted Companions (Whenever an enemy attacks this creature, you can choose 1 adjacent Humanoid ally as the target instead)
Master of Past and Present (enemies must roll twice for saves against this creature's spells and take the lower result)
Perfect Targeting
Spell Penetration
Tower of High Sorcery (swift; move this creature to your start area)

Spells
9th: Meteor Swarm [] (40 fire damage to all enemies in line of sight; DC 21), Time Stop [] (self; activate 3 additional times this round)
8th: Power Word Stun [](range 6; Stun Target creature with 150 or fewer hp, ignore spell resistance)
7th: Finger of Death [] (range 6 destroy target living creature, 25 damage instead on successful save; DC 19)
5th: Empowered Lighting Bolt [unlimited] (line 12; 30 electricity damage; DC17)

Chaotic Good

15/60 Darkmantle C
Cost: 6 points
Level 1
Speed F6
AC 17
HP 10
Melee +5 (10 + constrict)
Type Small Magical Beast
Special Abilities:
Blindsight
Constrict (DC 13)
Flight
Hide
Wandering Monster

16/60 Digester U
Cost 39 Points
Level: 6
Speed: 9
AC: 17
HP:70
Melee: +11 (10)
Type: Magical Beast
Special Abilities:
Acidic Spittle [] (Replaces attacks: touch; 35 acid damage; DC 17)
Breath Weapon [] (Replaces attacks: cone; 20 acid damage; DC 17)
Hide
Immune Acid

17/60 Dire Tiger R
Cost 60 points
Level 8
Speed 8
AC 17
HP 120
Melee +17/+17 (15)
Type Large Animal
Special Abilities:
Feral Surge [] (swift; this creature can move up to its speed)
Pounce (this creature can use all its melee attacks when charging)
Rend +10 (if this creature hits 1 enemy with melee attacks on the same turn, damage +10 to second attack)

18/60 Giant Eagle U
Cost 18 points
Level 4
Spd F12
AC 15
HP 30
Melee +7 (10)
Flight
Flyby Attack (this creature can move up to its speed and make a single melee attack at any point during its move)
Power Dive 15 [] (replaces turn; this creature can move up to twice its speed, but at least 1 square, then deal 15 damage to 1 adjacent enemy at the end of its move; DC17)

19/60 Greater Basilisk R
Cost: 54 points
Level 8
Speed 6
AC 16
HP 85
Melee +13 (15)
Type Large
Special Abilities:
Blind-fight
Petrifying Gaze (replaces attacks; range 6; destroy target living creature and replace it with a statue; DC 16)
Horrid Fascination (enemies within 6 squares and line of sight to this creature must choose this creature as the target of all their spells and ranged attacks instead of targetting the nearest enemy or ally. This ability does not affect spells with a range of touch or self.

20/60 Halfling Tombseeker U
Cost: 25 points
Level 7
Speed 6
AC 16
HP 45
Melee +9/+9 (5 magic)
Type Small Humanoid - Halfling
Special Abilities:
Agile (never provokes attacks of opportunity)
Hide
Melee Sneak Attack +10
Scout
Stable Footing
Loot (Replaces attacks, use only while this creature is on one of your victory areas: Score 5 victory points. Only 1 creature in your warband can use Loot each round.)

21/60 Hierophant of the Seventh Wind R
Cost 47 points
Level 8
Speed 6
AC 16
HP 65
Melee +8/+8 (10 magic)
Type Humanoid - Human
Commander 3
CFX: Follwers that hit one enemy with two or more melee attacks in the same turn get damage +10 to the second attack
Warband Building: Magical Beasts and Elementals of every alignment are legal
Special Abilities:
Flight
Beastmaster 10
Elementalmaster 10
Nature's Loyalty (Animal, Elemental and Magical Beast followers within LOS get morale save +4)
Rend +10
Wolf Form (swift; attack +2, damage +5; cannot cast spells. These effects last until this creature ends them as a swift action.)
Spells
4th - Spark of Life [] (sight; target creature loses undead traits and construct traits, ignore spell resistance; DC 18 )
3rd - Cure Serious Wounds [][], Legion's Magic Fang []

22/60 Verdant Reaver U
Cost: 34 points
Level 6
Speed 6
AC 16
HP 65
Melee +8/+8 (15)
Type Large Plant
Special Abilities:
Plant Traits
Melee Reach 2
Rend +10
Verdant Growth (Enemies treat squares adjacent to this creature as difficult terrain)
Woodland Stride

23/60 Warpriest of Vandria U
Cost 40 points
Level 10
Speed 4
AC 18
HP 70
Melee +11/+6 (10 magic)
Type Humanoid - Elf
Commander 4
CFX: Followers with ranged attacks gain sidestep
Special Abilities:
Sidestep
Single Combatant (+4 AC if threatened by only one enemy)
Spells
5th - Mass Cure Light Wounds []
3rd - Searing Light [][]
2nd - Cat's Grace []

24/60 Wild Mage U
Cost: 29 points
Level 7
Speed 6
AC 14
HP 30
Melee +3 (5)
Type Humanoid - Human
Special Abilities:
Wild Magic Aura (whenever this creature or any creature within 2 squares cast a damaging spell, roll 1d20 and adjust the spell’s damage as indicated)
1-5 no damage
6-10 normal damage
11-18 damage +5
19-20 double damage
Wild Magic Surge (whenever this creature’s wild magic aura increases the damage dealt by a spell this creature gets +5hp)
Sorcerer Spells
2nd [][] Fireburst, Ice Knife (sight; 10 cold damage, -2 AC)
3rd [][] Hailstorm (sight; 15 cold damage to target enemy and 1 other enemy within 6 squares and line of sight of target; DC 15)
4th [] Forcewave (cone; 10 damage and push affected Large or smaller creatures up to 3 squares; DC 18 )

25/60 Wulfgar R-E
Cost: 54 points
Level 8
Speed 8
AC 14
HP 110
Melee +16/+11 (25 magic)
Ranged +14, range 12 (15 magic)
Type Humanoid - Human
Commander 1
CFX: Non-fearless followers get a free attack if they pass a morale save
Special Abilities:
Willing to follow Heroes
Bite of Aegis Fang [] (replaces attacks, line 12, 15 magic damage; DC 17 negates)
Unique

25b/60 Wulfgar R-E
Cost: 156 points
Level 12
Speed 8
AC 17
HP 250
Melee +22/+17 (30 magic)
Ranged +18, range 12 (25 magic)
Type Humanoid - Human
Commander 2
CFX: Non-fearless followers get a free attack if they pass a morale save
Special Abilities:
Willing to follow Heroes
Bite of Aegis Fang [] (replaces attacks, line 12, 15 magic damage; DC 22 negates)
Unique
Battle Cry [] (replaces attacks; each adjacent enemy must make a morale save)
Hurling Charge [] (this creature can make its ranged attack against a creature it charges during its charge movement before it makes its melee attacks)
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Night Below stats thus far LG & CG Complete
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