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 Desert of desolation cards (images)

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Bad (if so explain in a post)
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balanced the whole set (lowered some and raised some stats)
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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
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Registration date : 2007-02-17

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PostSubject: Desert of desolation cards (images)   Desert of desolation cards (images) EmptyFri Jan 25, 2008 12:14 pm

Remeber there have been reports of errors. Lets discuss these and the cards here.

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Last edited by on Fri Jan 25, 2008 1:53 pm; edited 2 times in total
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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Desert of desolation cards (images) Fulllife
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Registration date : 2007-02-17

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PostSubject: Re: Desert of desolation cards (images)   Desert of desolation cards (images) EmptyFri Jan 25, 2008 1:13 pm

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Kilsek
Encounter Killer
Defender of the Faith: DM

Encounter KillerDefender of the Faith:  DM
Kilsek


Number of posts : 2557
Age : 52
Hit Points : Desert of desolation cards (images) Fulllife
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<b>View of 4.0</b> : Desert of desolation cards (images) Censor11
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Registration date : 2007-02-17

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PostSubject: Re: Desert of desolation cards (images)   Desert of desolation cards (images) EmptyFri Jan 25, 2008 2:22 pm

Some of the errors, and there are some more:

Angel of Vengeance: Sign of Vengeance: Doesn’t say when it can be used or how much of an action it is. Also says it does sonic damage, sonic damage is no longer

Animated Statue: Statue: Doesn’t say that it treats statue squares as a legal position.

Human Cleric of Bahamut: Bless & Cure Wounds: Doesn’t say when it can be used or how much of an action it is.

Sphinx: Pounce: “Move at least 2 squares…” but doesn’t tell you the limit it can move. It’s not clear to me whether this attack action is intended to grant movement, or whether it can only be used after the Sphinx uses its normal move action to move.

Thundertusk Boar: Rabid Charger: This isn’t limited to basic melee attacks, so it seems it allows other sorts of melee attacks to be used on a charge.

Merchant Guard: Bodyguard: This appears to work against close and area attacks too.

Warhorse: Charger: The rider’s extra attack isn’t limited to basic melee attacks. I’m not quite sure what the purpose is. “When charging, this creature’s rider” seems to indicate that the rider is doing the charge (meaning: not the horse), which suggests that the rider effectively gets two attacks: It’s basic melee attack and any one other melee attack.

Elf Conjurer: Flight is missing in its Abilities section.

Elf Conjurer: Kelgore’s Fire Bolt: Doesn’t say what sort of attack it is. Probably should be marked as a ranged attack.

Eternal Blade: Improved Initiative: This only mentions initiative, and not the battle map selection roll, so it does not apply to battle map selection. (The rulebook does not call the battle map selection roll an initiative roll.)

Eternal Blade: Champion Power #2: Refers to “ally” singular, but doesn’t mention how to choose that ally. Is this an implicit choice?

Halfling Enchanter: Mental Shock: Doesn’t list a range.

Halfling Enchanter: Mirror Image: Doesn’t say when it can be triggered.

Halfling Rogue & Tiefling Rogue & Astral Stalker & Shadar-Kai Assassin: Hide: Card text ought to refer to ranged cover, not just cover.

Halfling Rogue: Tumble: Doesn’t say when it can be triggered.

Gelatinous Cube: Blindsight: No description for this ability on the card, yet there is no glossary entry.

Gelatinous Cube: Impassable: Mentions incorporeal. Should be phasing.

Gelatinous Cube: Engulf: This is listed as a melee attack and should be in the attack actions section.

Guardian Mummy: Fear’s Dark Shadow: I think the intent here is for the condition to not go away at the end of the affected creatures turn. However, conditions do so automatically. I think this needs better language to meet the intent.

Manticore Sniper: Tail Spikes: Range is missing.

Nightmare: Blink Out: Doesn’t say when it can be triggered. Even worse, it doesn’t say when it ends! Grants Conceal 11 instead of Insubstantial!? Has all kinds of wordiness (including “solid objects,” which is a term the rulebook doesn’t define) instead of simply granting Phasing!?

Osyluth: Reaping Claws: Why isn’t this just an attack action?

Sahuagin & Sahuagin Baron: Claw Rake: Immediate attacks are … odd. It shouldn’t be listed in the attack action section unless you can spend an attack action on it, right? I think this would be better as a special power.

Sahuagin Baron: Champion Effect #2: This says “Use at any time,” but I think “Use when an ally is destroyed by a M attack” is more correct.

Spined Devil: This is listed at 21 points instead of 27. (Earlier word suggested that it would be restatted at 27 points.)

Spined Devil: Spine Shield: Doesn’t say when it can be triggered. (Earlier word suggested this would be cleared up on the 27 point restat card.)

Blade Spider: Combat Advantage: I believe the name is supposed to imply that the effect applies when the Blade Spider has combat advantage against the target of its M attack. That’s klunky and not as precise as some better examples like Sneak Attack. As written, I think it means it can make that additional attack as soon as it has combat advantage against a target, even if it didn’t make that first attack.

Cyclops: Unstoppable Charge: Grants +2 AC. Is that correct? Kind of makes sense given the name “Unstoppable,” but worth confirming the correctness.

Naga: Oracle’s Insight: This only mentions initiative, and not the battle map selection roll, so it does not apply to battle map selection. (The rulebook does not call the battle map selection roll an initiative roll.)

Bar-Lgura: Abduct: Doesn’t require the Bar-Lgura and enemy to be adjacent to each other. Requires adjacency to victory area, which is different from the old card.

Drider: Wall Walker: Mentions “bordered,” so we’ll need that glossary entry. Doesn’t say how long the Flight gain lasts. This wasn’t a problem in the old game, but it would be good to mention on future cards.

Large Fire Elemental: Rolling Flame: Should say “squares” instead of “spaces.” Also appears as though it can potentially attack any given enemy multiple times with this ability. Go back and forth for up to 8 attacks against one enemy.

Rage Drake: Frenzied Action: No built-in per-turn usage limit here, so it might use both extra actions on the same turn.

Shrieking Harpy: Lure: Uses “space” and “square” inconsistently. It’s not clear whether you choose a destination space or a destination square (which gives the affected creature more flexibility).

Yuan-Ti Malison: Cause Fear: This should probably say “until end of affected creature’s next turn.” As written, it ends as soon as some other creature finishes its turn (or maybe player, since it doesn’t indicate creature’s vs. player’s turn).

Yuan-Ti Malison: Serpent Arrow: Doesn’t list a range.
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Pinky Narfanek
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PostSubject: Re: Desert of desolation cards (images)   Desert of desolation cards (images) EmptySun Jan 27, 2008 12:38 pm

Well, it's nice that there are only a "couple" errors. pale

Thanks for posting these, Kil. I'm going to have to look them over. I'm sure Hordelings will be buzzing about these (although I think that the WotC-Friendly attitude will probably win over there).

Hopefully, I'll have something constructive to add over the next couple days.
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